Suggestions for the War Spoils system
Posts: 577
To be honest, to me it sounds like you have more of an issue with stuff not dropping fast enough.
Posts: 17914 | Subs: 8
Slower drop rate or duplicates is in the end the same. It takes ~100 or 1000 games at some point in time to get something new. If they now artificially increase the time or if there are duplicates doesn't matter.
To be honest, to me it sounds like you have more of an issue with stuff not dropping fast enough.
Not really.
Slower drop rate without duplicates means no disappointment when opening the box.
Imagine you're getting same pair of socks for christmass year by year and there is a tiny chance that you'll get a kitten you always wanted and when you finally get it-turns out its the plush one you've had for years.
This is the current war spoils system.
Posts: 577
Posts: 17914 | Subs: 8
Free2pay mmos have better systems as you can either dedicate your time and grind the crap you want or just speed it up with $$.
Here, currently, its not only a grind, but the reward for it is completely random and in vast majority of cases, disappointing, especially for vet players like you or me, who already have over 50% of the stuff, which makes it completely unrewarding for us.
Posts: 1157 | Subs: 2
The current system leaves people feeling disappointed by constantly opening "rewards" only to find a useless bulletin or a skin/commander they have already paid for. I wouldn't mind so much if I didn't get a drop for ~30+ games, as long as when it dropped I knew I was getting content that I both wanted, and didn't already own (for those that can't read between the lines, THE NEW COMMANDERS FFS).
Also, a lot of people when given the option to play for content or purchase it, will likely purchase the content as a gesture of good faith in supporting the devs. I think this option is reasonable, will dispel the p2w notion, and make relic lots and lots of money.
Posts: 18
The drop system exists to serve relic as a company, and that means encouraging people to spend money on purchasable DLC.
That's great. That's fine and dandy. I can even accept that mercenary mode of thinking.
The only problem us they're not offering the new stuff as microDLC. Sorta like Dr Strangelove: What's the use of a doomsday device if you don't tell anybody about it?
Posts: 577
I wouldn't mind so much if I didn't get a drop for ~30+ games, as long as when it dropped I knew I was getting content that I both wanted, and didn't already own (for those that can't read between the lines, THE NEW COMMANDERS FFS)
Yea, but that's exactly the problem. Most items have a 0.58% chance to drop if I recall correctly. Taking into account that you get a drop on average every third game, that would mean you'd have to play on average 500 games for a certain item. The number of games of course decreases if there are multiple items left for your collection.
Before I get flamed - I'm not defending Relic or their system. I'm just stating that most people complain about the wrong thing. Removing the duplicates would just mean you'd barely ever get a drop (unless you are a new player). Simply take a look at it - whenever you got a duplicate drop you would not receive a drop instead. That's how the system would work without duplicates. If you want a useful drop instead of a duplicate, then your main intent is a faster drop rate.
Also, a lot of people when given the option to play for content or purchase it, will likely purchase the content as a gesture of good faith in supporting the devs. I think this option is reasonable, will dispel the p2w notion, and make relic lots and lots of money.
Yea, I'd prefer paying or playing for something as well. Commanders are most likely still forbidden in tournaments (or they give out timed ones), so I do not see a major problem there. Might be an oversight though.
Posts: 1157 | Subs: 2
Yea, but that's exactly the problem. Most items have a 0.58% chance to drop if I recall correctly. Taking into account that you get a drop on average every third game, that would mean you'd have to play on average 500 games for a certain item. The number of games of course decreases if there are multiple items left for your collection.
Before I get flamed - I'm not defending Relic or their system. I'm just stating that most people complain about the wrong thing. Removing the duplicates would just mean you'd barely ever get a drop (unless you are a new player). Simply take a look at it - whenever you got a duplicate drop you would not receive a drop instead. That's how the system would work without duplicates. If you want a useful drop instead of a duplicate, then your main intent is a faster drop rate.
Yea, I'd prefer paying or playing for something as well. Commanders are most likely still forbidden in tournaments (or they give out timed ones), so I do not see a major problem there. Might be an oversight though.
I understand how the system works, and my issue isn't with the drop rate of the commanders. My issue is i'm left feeling helpless. The system is making people feel like they are being screwed for playing the game, not rewarded. If they took the randomness out of it, and implemented a currency system in which you could work towards what you wanted, even if it took roughly the same number of games/time to get the content, it would be infinitely more rewarding.
That would require lots of work though, as they would have to overhaul the store entirely. Shit I don't even know if the steam store is even capable of something like that. The more likely solution is a simple trading system. IMO its a rough fix for an already incomplete system.
I get that Relic doesn't want people to be able to "collect them all" within a week and then never play the game again (they have been quoted saying almost exactly this), but this logic is flawed. People will play the game because its fun and engaging, not for the drop system, and certainly not in its current state. They are trying to create artificial longevity within the game by trying to keep people playing to get the prize they long for, but its serving to frustrate people more than reward them. I think a system like this could encourage people to keep playing, but by and large the content of the game is what is going to keep people around, not the loot system, this isn't an MMO or an RPG.
Posts: 871
Posts: 1664
Am I the only one that doesn't really care how fast or slow I get bulletins and commanders? Sure it would be nice to have all the commanders but I still really enjoy the game without them. Its not as if you can only win with unlock able commanders nor do bulletins make that much of a difference. I play the game to have fun. I'm guessing a fair few people here have not played MMO's where everything isn't handed to you on a plate and you have to dedicate time to getting stuff (Vanilla Wow anyone?)
Look at this new system we have in COH2 with multiple commanders to change your strats with and enhance the fun! LOOK BUT DON'T TOUCH!
I don't care about duplicates dropping in any way whatsoever. It's fine. Just... make... commanders... purchasable.
Posts: 627
That's great. That's fine and dandy. I can even accept that mercenary mode of thinking.
The only problem us they're not offering the new stuff as microDLC. Sorta like Dr Strangelove: What's the use of a doomsday device if you don't tell anybody about it?
WFA just came out.
I've said it before and I will say it again- Relic have told us that a small cohort of stuff will be war spoils drop exclusive.
Sadly they chose the WFA release to also release War Spoils so 50% of the dang commanders for WFA are drop only.
There will be purchasable stuff for WFA that isn't pre-order content or a spoils drop. Have a little patience.
It was still a dumb decision, though.
Posts: 17914 | Subs: 8
I've got 2 commanders after the game right now.
Soviet counterattack and german mechanized assault.
And now the fun part.
THEY ARE TEMPORARY!
They have timers with 167 hours.
edit:
nvm just read that they are "new feature" free rotation commanders akin to all MOBA free rotation of heroes...
Posts: 3552 | Subs: 2
Approach the topic with some logic. There were quite a few players that had every bulletin unlocked before WFA. Some may even had all commanders as well.
If every single drop for those people would be required to be something new, they would own all WFA bulletins / commanders in almost no time. A person that just bought the game fresh of the shelve on the other hand and has no bulletins at all would have close to no chance to actually get a certain item (as he has hundreds of bulletins to unlock). He would unlock more stuff that he could use, but the chance to actually get something he wants is lower.
Well you can fix that and have it still be random and eliminate duplicates by having drops become progressively harder to unlock the more things you have
In the same way you can get to level 10 easily, but it takes a long time to go from 90 to 100
Posts: 18
WFA just came out. (...) Have a little patience.
Why? Who benefits from an arbitrary wait period?
I've said it before and I will say it again- Relic have told us that a small cohort of stuff will be war spoils drop exclusive.
If that includes commanders, that means two things:
1) There are commanders that I will likely never have.
2) Those commanders can be used against me by other, luckier players.
How is that better than P2W?
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