Honestly, i never liked the way conscripts are represented in the game, and them being useless late game leads to cheese strats like M3s spam and maxim spam. I honestly think that ppsh upgrade for conscripts should be non doctrinal and a non doctrinal DP for 45 munitions.
Volksgrenadiers should also get something. Like a 2x stg 44 package for 60 munitions and maybe a 1x mg34 upgrade. Volksgrenadiers historically were supposed to have a higher allocation of automatic weapons, yet in this game they are riflemen with no upgrades...
upgrades for consripts and volksgrenadiers.
7 Jul 2014, 17:16 PM
#1
Posts: 1702
7 Jul 2014, 17:43 PM
#2
9
Posts: 1094 | Subs: 20
I disagree.
People go for M3 cheese because you can achieve easy and quick victories. Why? Because Soviet units are designed as hard counters. You can finish a match much quicklier by using M3s + flame engis instead of going for a basic 4 Con into T2 with Maxims, Mortars, AT Gun. If executed correctly, the T1 strat is powerful, if you fail then your lategame will be much weaker compared to the basic Con + T2 opening.
Volks and Conscripts are the backbone of your army. They are not supposed to deal crazy damage. They act like a damage sponge. Conscripts are meant to go into buildings, stay in heavy cover give for example snipers the time they need to deal damage. Same goes for Volks. They are on the frontline to buy time for your Fallschirms, Obersoldaten to deal the damage. Both Volks and Conscripts are among the units with the biggest amount of health.
Why would you need to upgrade them if there are units which are much more effecient at dealing damage but need someone who blocks for them. That's the reason why those damage dealers are so squishy (snipers, Fallschirmjäger, etc). It would make them totally redundant.
This are core game mechanics which should not be changed in my opinion.
OFF TOPIC: I disklike tanks who fulfill both the AT and the AI role for the same reason, units who excell at everything are stupid. (*cough* ISU).
People go for M3 cheese because you can achieve easy and quick victories. Why? Because Soviet units are designed as hard counters. You can finish a match much quicklier by using M3s + flame engis instead of going for a basic 4 Con into T2 with Maxims, Mortars, AT Gun. If executed correctly, the T1 strat is powerful, if you fail then your lategame will be much weaker compared to the basic Con + T2 opening.
Volks and Conscripts are the backbone of your army. They are not supposed to deal crazy damage. They act like a damage sponge. Conscripts are meant to go into buildings, stay in heavy cover give for example snipers the time they need to deal damage. Same goes for Volks. They are on the frontline to buy time for your Fallschirms, Obersoldaten to deal the damage. Both Volks and Conscripts are among the units with the biggest amount of health.
Why would you need to upgrade them if there are units which are much more effecient at dealing damage but need someone who blocks for them. That's the reason why those damage dealers are so squishy (snipers, Fallschirmjäger, etc). It would make them totally redundant.
This are core game mechanics which should not be changed in my opinion.
OFF TOPIC: I disklike tanks who fulfill both the AT and the AI role for the same reason, units who excell at everything are stupid. (*cough* ISU).
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