Existing map, pre WFA. Just as title describes. Using the impass layer you paint, vehicles ignore it. Works fine with infantry.
I had this issue with the alpha, but I used the alpha WB to export, and issue was fixed. Now with update, the same resolution does not work, using the updated WB.
UPDATE:
This is not isolated to pre WFA maps. I made a map from scratch, same problem. After correspondence with Janne252, he is experiencing the same problems.
Vehicles ignoring Painted Impass Layer
29 Jun 2014, 13:35 PM
#1
Posts: 357
30 Jun 2014, 17:18 PM
#2
Posts: 357
Any word from developers? I posted on the official forum, but it has less views, than this one.
1 Jul 2014, 22:11 PM
#3
Posts: 357
sigh....
2 Jul 2014, 04:06 AM
#4
Posts: 70
I tested this myself the other day and yeah, vehicles ignore painted impass. I'm also having problems with one of the movement blockers on some of my maps, but I can't recreate the problem on new maps that I make.
3 Jul 2014, 14:13 PM
#5
Posts: 357
I'm surprised there hasn't been a response from relic by now. Starting to wonder if this was by design.
Posts: 117 | Subs: 5
investigating now.
thanks guys
thanks guys
8 Jul 2014, 15:19 PM
#7
Posts: 357
investigating now.
thanks guys
Let me know if there is anything I can do to help.
Posts: 117 | Subs: 5
Srinidhalaya you could actually send me a link to the map in question and we'll take a look. we have a fix ready but it would be nice to see this map regardless.
9 Jul 2014, 23:16 PM
#9
Posts: 357
The map it was discovered on (of mine) was The Road to Devastation
Spring:
http://steamcommunity.com/sharedfiles/filedetails/?id=208064464
Winter:
http://steamcommunity.com/sharedfiles/filedetails/?id=258187000
After plenty of testing, I actually made a new map to test if it was my map specifically...
I put 2 players, with starting locations, starting territory, and entry points, and then a single territory point in the middle. I calculated territory, and used what it came up with. I then painted Impass layer completely blocking off both teams base, and saved/export. Vehicles were able to pass through, infantry was not, and the pathfinding indicator (the dotted trail) reflected it too. Vehicles path would ignore the impass, and infantry would stop at the impass. I can upload this map as well, but the above linked maps are how I discovered the bug (steam player Glitch-0 reported it on my map page). The Road to Devastation is designed around detouring vehicles access to the front, while granted freedom to infantry.
Thank you so much for taking the time to investigate, I hope this clears up some questions.
Spring:
http://steamcommunity.com/sharedfiles/filedetails/?id=208064464
Winter:
http://steamcommunity.com/sharedfiles/filedetails/?id=258187000
After plenty of testing, I actually made a new map to test if it was my map specifically...
I put 2 players, with starting locations, starting territory, and entry points, and then a single territory point in the middle. I calculated territory, and used what it came up with. I then painted Impass layer completely blocking off both teams base, and saved/export. Vehicles were able to pass through, infantry was not, and the pathfinding indicator (the dotted trail) reflected it too. Vehicles path would ignore the impass, and infantry would stop at the impass. I can upload this map as well, but the above linked maps are how I discovered the bug (steam player Glitch-0 reported it on my map page). The Road to Devastation is designed around detouring vehicles access to the front, while granted freedom to infantry.
Thank you so much for taking the time to investigate, I hope this clears up some questions.
Posts: 117 | Subs: 5
awesome,
ok should be fixed in the next patch or two.
thx for the support
all the best
Matt
ok should be fixed in the next patch or two.
thx for the support
all the best
Matt
9 Jul 2014, 23:37 PM
#11
Posts: 357
Awesome! If you try my map, let me know what you think.
10 Jul 2014, 23:45 PM
#12
Posts: 357
Today's update fixed the issue. Special thanks to EagleHeart21, Janne252, and Glitch-0.
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