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Strategic capping
22 Jun 2014, 15:15 PM
#1
![avatar of Leodot](/images/avatars/panzeriv.png?updated=1440837474)
Posts: 254
22 Jun 2014, 15:25 PM
#2
![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 2819
Ctrl + Alt + Shift + Home + Numpad6 + Q should do the trick.
22 Jun 2014, 16:05 PM
#3
![avatar of Leodot](/images/avatars/panzeriv.png?updated=1440837474)
Posts: 254
Ctrl + Alt + Shift + Home + Numpad6 + Q should do the trick.
Thanks man, thought it is "Alt + Ctrl + Del".
22 Jun 2014, 16:15 PM
#4
![avatar of Twister](/uploads/avatar/11.jpg?updated=1398172397)
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Do you have the replay?
22 Jun 2014, 16:32 PM
#5
![avatar of Leodot](/images/avatars/panzeriv.png?updated=1440837474)
Posts: 254
22 Jun 2014, 16:54 PM
#6
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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They just got hung up and separated by a vehicle or something. The rest of the squad is still walking over to the point.
23 Jun 2014, 02:55 AM
#7
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
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Posts: 1664
I've seen the hang-up get weird and leave a guy on the battlefield while the rest of the unit retreats, units standing in place stuck on terrain retreating indefinitely and I once had a mortar stand in place like this with the retreat icon, then it went away and the mortar was immobile... but I was able to reinforce it as if it had returned to the Headquarters.
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