Who need mortars when you got grenades like that....
Posts: 976
Killing sov's mgs is really too easy with them... no more skill involved...
A fix is needed. Even computer stomp (hard) is not fun on small maps cause of that...
Are we alone to think that ?
Plz comment.
Thanks !
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I agree a unit pinned should not be able to do anything but retreat (this would go for both Soviet and Ost units).
When I use Soviet MG's I just expect attrition to rifle nades. If I can get the German player to trade 1 nade for 1 model I am doing well in the trade.
Posts: 503
Permanently BannedSometimes the rifle nade dont kill one... Ghost shots...
I even see the shot pass the body of the soldier...
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I also hate the fact that MG's can't properly pin.
Grens are suppressed, crawl forward and get that nade in.
Anyway, it's ok but could be better..
Posts: 987
The rifle grenade can be punishing I agree. But the Maxim has a lot of strong points so it needs weaknesses too.
Another member pointed out that rifle nades are expensive, much more expensive than molotovs and don't guarantee that the MG has to pack up and run as the molotov does.
Next time you play as Germans, try to beat Maxims without using the grenade. Or without using it when suppressed.
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A: Anyone who would like to have some munitions.
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-Rnade maxim/mortar
-Retreat but gunner get´s killed.
-Keep killing the gunner and wiping the squad.
On the other hand...
-Molotov
-Issue retreat order
-Gunner get´s killed but MG magically teleports to other member crew.
If a nade doesnt kill shit, that is mostly a micro mistake.
Aim towards the biggest group. Don´t quickly "double" RNade one after another to clear a maxim. Wait till they "regroup" or there are people actually manning the MG.
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