Pumas and Target Weak Point
Posts: 432
Posts: 2807 | Subs: 6
Use AT guns against the Puma, vehicles are not hard counters. AT guns are. Let us know how this works out.
AT guns are not a good option, it needs 3 shots from it to kill full HP Puma, and with it's reload it's hard to make 3 good shots to it, also Pumas speed is crazy high, so retreat or maneuver around at guns is not a big problem for Puma.
I believe that Puma penetration is biggest issue, 50mm should have difficulties in penetrating heavier tanks like KV-1 or T34-85 but seems that almost every shots penetrates those
Posts: 170
Both Pumas and Shermans are perfectly balanced imo.
+1 They both feel pretty balanced right now... Lets play some more before asking for nerfs and buffs.
Posts: 231
I believe that Puma penetration is biggest issue, 50mm should have difficulties in penetrating heavier tanks like KV-1 or T34-85 but seems that almost every shots penetrates those
I agree with this. I killed a KV2 yesterday with 3 Pumas. That just feels wrong. It should be able to penetrate T34 rear consistently, front occasionally. This way the Puma excels at flanks, but not in toe to toe combat.
Posts: 337
Their received accuracy against the 85mm cannon is totally messed up. It seems like only 1 out of 3 shots would hit.
Pumas are way outperforming for their cost. They need to be looked at ASAP.
Posts: 3552 | Subs: 2
Nah man, shocks in a M3!
Shocks in an M3, riding inside an M5 with Guards, strapped to the top of an ISU-152
Posts: 2693 | Subs: 1
It's an armored car with a light AT gun on top. But it costs and functions as a tank with a normal AT gun on top. Its looks are very deceiving.
I would prefer the Puma to be cheaper. But at the same time I want it to be slightly more vulnerable and have lower penetration. I envision this unit as a fast, cheap, tank hunter for flanking purposes. Not as a tank destroyer that can take on medium/heavy tanks from the front.
Posts: 1637
I don't like Pumas. Not because of balance reasons, but because of how the unit functions.
It's an armored car with a light AT gun on top. But it costs and functions as a tank with a normal AT gun on top. Its looks are very deceiving.
I would prefer the Puma to be cheaper. But at the same time I want it to be slightly more vulnerable and have lower penetration. I envision this unit as a fast, cheap, tank hunter for flanking purposes. Not as a tank destroyer that can take on medium/heavy tanks from the front.
+1 its very annoying. It puts T3 Soviet back to where it was pre balance changes. Puma just wrecks everything in that tier pretty easily. Its a medium tank more or less. A weak medium tank but not an armored car.
Posts: 871
Posts: 3293
AT guns are not a good option, it needs 3 shots from it to kill full HP Puma, and with it's reload it's hard to make 3 good shots to it, also Pumas speed is crazy high, so retreat or maneuver around at guns is not a big problem for Puma.
I believe that Puma penetration is biggest issue, 50mm should have difficulties in penetrating heavier tanks like KV-1 or T34-85 but seems that almost every shots penetrates those
unfortunatly it has nothing to do with having a 50 milimeter gun it has all to do with the role the unit is to fill. gameplay > realism
that said i think target weak point needs to go makes it potentially to good. give it blitz or something. or maybe give it a mine like the m8 for all the trolls out there.
Posts: 1664
It is most amusing for me that almots no one cached the irony
At 200mp per cache I just can't afford your irony.
MVGame
Posts: 8154 | Subs: 2
I mean, who cares how much penetration you may have if the the damage you deal is the same as a T34.
This from the perspective of using the PUMA, it felt...silly. Run around IS2 using smoke to cover the damaged ones, using Target weakpoint to freeze it.
3 Pumas can easily deal with an IS2. Even better, they can easily deal with KV8.
Posts: 133
Puma costs 280 MP 80Fuel (?) T34 310 MP 100 Fuel so the difference is not that big.
T34
+wins in 1v1
+way better vs inf
+ram
+quicker turret turning speed
Puma
+more range
+speed (I think it's significantly faster right?)
+TWP at vet 1 and it's not that easy to get them to vet 1 since they die pretty quickly
+no tech needed
T34 is better at everything the only advantage of the puma is that it's easier to position it correctly due to speed and range and it only costs slightly less MP and fuel.
I don't see a balance problem.
Posts: 8154 | Subs: 2
I don't like -EDIT-how they feel and play for what i´m seeing-EDIT- Pumas. Not because of balance reasons, but because of how the unit functions.
It's an armored car with a light AT gun on top. But it costs and functions as a tank with a normal AT gun on top. Its looks are very deceiving.
Posts: 1637
Let's compare puma to t34/76
Puma costs 280 MP 80Fuel (?) T34 310 MP 100 Fuel so the difference is not that big.
T34
+wins in 1v1
+way better vs inf
+ram
+quicker turret turning speed
Puma
+more range
+speed (I think it's significantly faster right?)
+TWP at vet 1 and it's not that easy to get them to vet 1 since they die pretty quickly
+no tech needed
T34 is better at everything the only advantage of the puma is that it's easier to position it correctly due to speed and range and it only costs slightly less MP and fuel.
I don't see a balance problem.
At 9 cp you would be correct. Make it cheaper and weaker. It invalidates T3 soviet because it can be no tech and comes early. You will several by the time the first 76 hits the field.
Posts: 133
Edit: elchino, so what should the uma be instead ? An improved AC ? I like the Puma as it is because it's an unique and interesting unit.
Posts: 8154 | Subs: 2
Posts: 133
Dunno, but as i said, it feels a bit weird that a puma can survive 2 IS2 shots : /
What the hell is wrong with a 80 Fuel Unit surviving 2 IS2 shots ???
Posts: 1637
We can do combined arms all day. I could say the same about how a Single Faust hit will equalize the Puma with the T34 and allow the Puma to take it head on.
Puma spam is becoming a thing. And there is a reason. Its a no tech early call in unit. That can be countered by late tier soviet call in units effectively. It cannot be countered by a T34/76 including tech costs effectively. It invalidates T3. Just like the last meta. There is no point in building T3 if there are Pumas around. The tech cost plus the unit cost makes it not worth it. Assuming equal map control.
Posts: 598
Each puma cost 270 mp and 80 fuel. Three Pumas cost 810 mp and 240 fuel, which costs more than a single IS2. Pumas are agile but they are pretty weak and are fucked when they hit a mine or get hit by at nades.
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