Please leave your feedback!
Workshop
![](https://www.coh2.org/file/4826/ingametacmap2-2.jpg)
![](https://www.coh2.org/file/4622/ingametacmap2.jpg)
![](https://www.coh2.org/file/4882/screen-shot-v2-9.jpg)
![](https://www.coh2.org/file/4827/screen-shot-v2-1.jpg)
![](https://www.coh2.org/file/4828/screen-shot-v2-2.jpg)
![](https://www.coh2.org/file/4829/screen-shot-v2-3.jpg)
![](https://www.coh2.org/file/4830/screen-shot-v2-4.jpg)
![](https://www.coh2.org/file/4832/screen-shot-v2-5.jpg)
![](https://www.coh2.org/file/4831/screen-shot-v2-6.jpg)
![](https://www.coh2.org/file/4833/screen-shot-v2-7.jpg)
![](https://www.coh2.org/file/4834/screen-shot-v2-8.jpg)
Posts: 150
Posts: 20
Posts: 1734
Permanently BannedPosts: 20
Posts: 3293
Posts: 2819
Posts: 3293
Posts: 1534 | Subs: 1
Posts: 150
Posts: 1734
Permanently BannedThank you all for the kind words. Akosi, I'll see what i can do with the trees. When I was testing last night there were a couple spots where trees blocked player vision.
I still need to add action markers for smoke/fog/dust effects as well as some other small object detailing.
Posts: 150
That was sarcasm, i automatically dislake any map which has village atmosphere, but the maps looks fine but not my style, i was told in another topic i am sick of this kind of maps, because there are so many, just look automatch 1v1 mappool
Posts: 31 | Subs: 1
Posts: 150
Posts: 27
Posts: 150
Posts: 27
Posts: 150
Posts: 3421 | Subs: 11
Posts: 150
![]() |
![]() |
![]() |
97 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
90 | ||
![]() |
![]() |
![]() |
27 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |