(2 - 4) Overgrowth
Posts: 150
Please leave your feedback!
Workshop
Posts: 20
Posts: 1734
Permanently BannedPosts: 20
Great work!
Posts: 3293
love the new changes btw gambit gonna try asap!
edit: easily one of the best custom map ive played as far as atmosphere and gameplay but i played an alpha version so yea.
Posts: 2819
I mean, can units go in?
Gonna try it tomorrow!
Posts: 3293
Posts: 1534 | Subs: 1
Fantastic work as always Gambit.
Posts: 150
I still need to add action markers for smoke/fog/dust effects as well as some other small object detailing.
Posts: 1734
Permanently BannedThank you all for the kind words. Akosi, I'll see what i can do with the trees. When I was testing last night there were a couple spots where trees blocked player vision.
I still need to add action markers for smoke/fog/dust effects as well as some other small object detailing.
That was sarcasm, i automatically dislake any map which has village atmosphere, but the maps looks fine but not my style, i was told in another topic i am sick of this kind of maps, because there are so many, just look automatch 1v1 mappool
Posts: 150
That was sarcasm, i automatically dislake any map which has village atmosphere, but the maps looks fine but not my style, i was told in another topic i am sick of this kind of maps, because there are so many, just look automatch 1v1 mappool
Yeah, I saw your post. But the map you posted on is the most barren map I've ever seen I think... This map will be my last "nature", "country-side", "village" map for a while. I will make one that's more urban or industrial next. I can sympathize with your opinion. I happen to really like rural type maps.
Posts: 31 | Subs: 1
Posts: 150
I have made some nice updates here, mostly concerning fine detail and other peripherals.
Some updates:
-Fixed second map entries for both sides. (notice screen shot in OP, how the base territory does not extend to one of the map entries). Both entries now work.
-Added texture detail to the main road arcing through the village. Plus other random texture detail that no-one will ever notice.
-Fixed some ambient effects to be more subtle.
-Finally added a loading screen (1st screen shot following tac map screens in OP).
I still need a map description (seen on loading screen) if anyone wants to help with that, I'm taking suggestions.
Side note: The main bunker is just a normal building as Wifi states. It would not be there if it operated as a mortar bunker or some such.. That would just be a huge variable for balanced play.
Posts: 27
Posts: 150
You can check out written tutorials here:
http://www.coh2.org/topic/10409/map-making-tutorial-index
and here for more specific tips:
http://www.coh2.org/topic/13773/worldbuilder-tip-of-the-week-index
Posts: 27
Posts: 150
Updates here:
Updated all screen shots. See OP
-Changed the atmosphere to a gloomy, rainy scene. Let me know what you think.
-Added damaged section of trench, allowing troops to move into the trench without vaulting. This should allow access to weapons teams and greater mobility in the trenched areas.
-Removed concrete trench bunker and replaced it with a new wooden bunker with sandbags. This bunker does not act like a building. http://www.coh2.org/file/4830/screen-shot-v2-4.jpg
-Added a trench entrance between the two hedges near the northern VP.
-Re-modeled the trenches. The trenches looked curvey before. This was not intended. Each stretch of trench is now straight to reflect a more realistic construction.
-Shot/movement/sight blocks added around groves.
-Slightly adjusted start locations.
-Map description added thanks to SabreBadger, thanks man, much appreciated.
-New loading screen coming soon to reflect map changes.
Please let me know what you think. Improvements are ongoing in an attempt to deliver the best maps to you guys.
Posts: 3421 | Subs: 11
Posts: 150
Have any suggestions?
Livestreams
24 | |||||
16 | |||||
10 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger