Melee Combat
Posts: 141
It kinda made sense that in COH1 it was not included since there was much less actual melee fighting in that theater by that point of the war.
However, on the eastern front melee hand-to-hand combat was quite common. In fact it was standard russian practice to have bayonets fixed at all times. Besides that many Russian soldiers sharpened their entrenching tool as sharp as a knife.
It would be intersting to add to the game play. In terms of balance, Russian > German. German > American for melee combat.
Melee combat would be a player activated ability where once you get within a proximity you activate the ability and your squad will engage enemy squad in melee fighting. The two squads would be "immobile" as in you can't issue a move order to disengage from melee, but you can still retreat.
Posts: 2115 | Subs: 1
One thing that should be added to COH2 is melee combat.
It kinda made sense that in COH1 it was not included since there was much less actual melee fighting in that theater by that point of the war.
However, on the eastern front melee hand-to-hand combat was quite common. In fact it was standard russian practice to have bayonets fixed at all times. Besides that many Russian soldiers sharpened their entrenching tool as sharp as a knife.
It would be intersting to add to the game play. In terms of balance, Russian > German. German > American for melee combat.
Melee combat would be a player activated ability where once you get within a proximity you activate the ability and your squad will engage enemy squad in melee fighting. The two squads would be "immobile" as in you can't issue a move order to disengage from melee, but you can still retreat.
and this surely wouldnt be gamebreaking at all. PGrens coming? LEL melee and force insta retreat.
Posts: 211
Sounds fun and it would be worth keeping units at range. There would have to be balance considerations for close-range troops (PPSh, MP40)--maybe trying to melee them would be too risky because they keep using their guns.
It would probably be too simple if there were predictable outcomes or based on RNG (simple as in win or lose not decided by the player once it's underway, like a ram). There would probably have to be something for the player to watch and react to (micromanage) to get the edge in combat. Otherwise it would become annoying.
Posts: 1042
Posts: 67
Posts: 336
However, on the eastern front melee hand-to-hand combat was quite common. In fact it was standard russian practice to have bayonets fixed at all times. Besides that many Russian soldiers sharpened their entrenching tool as sharp as a knife.
You are "slightely" exaggerating here. Fixed bayonets is never a standard as it significantly reduces the ability to aim.
Posts: 67
You are "slightely" exaggerating here. Fixed bayonets is never a standard as it significantly reduces the ability to aim.
However, the Mosin-Nagant M91/30 was by formal practice sighted in with the bayonet attached. Because of this, a Mosin-Nagant M91/30 without its Bayonet will fire to the left of intended targets due to the discrepancy of barrel harmonics with the bayonet attached versus detached, necessitating a re-zeroing if the user intends to fire the weapon without bayonet.
Perhaps dumb considering keeping bayonets mounted is extremely impractical, but that was the way the weapons were delivered.
Posts: 309
Posts: 119
I would like to see rifles one or two shot guys who come too close because I think these "Naked Gun" fights which drag on for half a minute are a bit silly, too. I'd like it if you'd try to run in front of the other guys cover, they will shoot you dead before you get there.
Posts: 440
"This game depicts Soviets as savage barbarians, beating the enemy to death with rifle butts. Unbelievable! The creators of this game should have their houses seized and their property annexed to the closest Russian embassy! Outrage!"
Posts: 119
Watch out, you might inadvertently offend some Russian nationalists..
"This game depicts Soviets as savage barbarians, beating the enemy to death with rifle butts. Unbelievable! The creators of this game should have their houses seized and their property annexed to the closest Russian embassy! Outrage!"
Oh, I didn't want that. Of course they can choose any way they like to kill each other, as long as no ones feelings get hurt.
Posts: 40
http://youtu.be/HjSsuSbGSYc?t=1m30s
Posts: 1702
yeah that's what coh need
http://youtu.be/HjSsuSbGSYc?t=1m30s
jesus that movie. 0/10.
It's just a parody and makes fun out of both sides. It's horrible and it's an insult to both sides, both german and soviet.
Yuck yuck yuck.
I'd rather watch some old 1960-80 soviet war film .
I can't understand why they can't make a single movie where it shows actual conventional millitary tactics being used. All movies have to have some kind of hollywood bullshit in them.
Posts: 119
I can't understand why they can't make a single movie where it shows actual conventional millitary tactics being used. All movies have to have some kind of hollywood bullshit in them.
Maybe that's because conventional military tactics are tedious and boring and in the end you would have a documentary. Movies are about the feels. The whys and whos and whoms. Not so much about the hows.
Posts: 336
However, the Mosin-Nagant M91/30 was by formal practice sighted in with the bayonet attached. Because of this, a Mosin-Nagant M91/30 without its Bayonet will fire to the left of intended targets due to the discrepancy of barrel harmonics with the bayonet attached versus detached, necessitating a re-zeroing if the user intends to fire the weapon without bayonet.
Perhaps dumb considering keeping bayonets mounted is extremely impractical, but that was the way the weapons were delivered.
Yes, I know the majority of the 91/30s is sighted with the bayonet, a WWI relic if you will, but at close range that accuracy difference isn't that much of a problem. At longer ranges it is better to adjust the sights than to attach the bayonet as this takes a lot of time and makes the 91/30 extremely long.
Posts: 210
Posts: 208
As would having an interactive interior for buildings. Shoot a hole in the wall with a panzerschreck then charge through
Posts: 440
Being able to "storm" buildings would be cool.
As would having an interactive interior for buildings. Shoot a hole in the wall with a panzerschreck then charge through
As sexy as that would be...it would cause way too much QQ that it is worth.
Posts: 119
what does RNG means guys? can u plz tell me
The RNG is the Random Number Generator. He is responsible for all the random things happening in (this case) CoH.
Posts: 476
Being able to "storm" buildings would be cool.
As would having an interactive interior for buildings. Shoot a hole in the wall with a panzerschreck then charge through
I think buildings are pretty cool already, with the window mechanic, and if you blow a hole in a house with your panzershrek, there is already a hole which units can use too shoot out of^^
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