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russian armor

partisans

10 Apr 2014, 19:31 PM
#21
avatar of simpelekees
Patrion 310

Posts: 159

I agree, its hard to pull off, this tree. Cons seem to be to weak to put off a fight, and together with the irregulars, ATs and whatever, you need a lot of micro not to lose squads. Even early game is a bitch against a better player..

These LMG irregulars, with their low health, are a pain if they're not properly positioned RIGHT away. There is no more chance to replace them, because focus fire will get them to 2 men, and it's gotta be insta retreat then.

I got even more frustrated when I had a really strong early game, got the whole map but 2 points (which he fuel OPed), and see the Assault grenadiers (the ones of the tech tree), still wipe away my vet2 ppsh cons. Sometimes even 2 squads...I really curse the conscripts in these moments. But without them the tech tree is useless.
13 Apr 2014, 18:57 PM
#22
avatar of simpelekees
Patrion 310

Posts: 159

I now play 2 cons, build T1, Scout car, penal, sniper.
Then either Guards or Irregular tree.
When guards, I dunno yet, T2 for AT gun? and wait for T-34s from tech tree.
When irregulars, tech to Tier 3, T-34 and make another conscript so 3 conscripts can constantly repair and capture. Penal and sniper are great anti-inf and hopefully the T-34s with AT-nades are enough to hold off Panzer 4.

What do you think?
14 Apr 2014, 18:38 PM
#23
avatar of Brick Top

Posts: 1162

In most circumstances you will find that T34 and cons are not enough along to deal with german armour. Only if youve owned him hard in early game will this be enough.

You will need a ZiS really, or is that what you meant?


14 Apr 2014, 19:52 PM
#24
avatar of simpelekees
Patrion 310

Posts: 159

i have only once gotten a tiger in this situation ye, where i was already controlling most of the field. But then its not that big a threat (constant stalling with at nades and maybe a ram if really necessary).

Last time I took the tiger out with at nade, ram and an artillery shot (the ability, the artillery is commander specific). Then only two more shots were necessary in its ass.

I'd love to challenge someone better and see if I even get into late game.
Here's a replay.
http://www.coh2.org/replay/16351/irregulars-1
18 Apr 2014, 08:55 AM
#25
avatar of simpelekees
Patrion 310

Posts: 159

another game. this time against a rank 150 or so player. Although he seemed a bit off his game, I think it shows how strong the Irregular / M3 combo is and later repairing of cons on my T34s.

http://www.coh2.org/replay/16475/irregulars-commander-3/page/1#post_id144743
21 Apr 2014, 08:07 AM
#26
avatar of alynaloosy345

Posts: 11

they can spawn from buildings? I didnt even know that.
22 Apr 2014, 11:04 AM
#27
avatar of simpelekees
Patrion 310

Posts: 159

not the ones I was talking about.
22 Apr 2014, 13:53 PM
#28
avatar of Kreatiir

Posts: 2819

jump backJump back to quoted post5 Apr 2014, 13:48 PMakosi
Idk, but there is a ToW mission where enemy spam them. Sometimes i was about to cry.


+1+1+1+1+1+1+1+1+1+1+1+1

le me: "Yes I've got this part of ze map!"



-partisans appearing-



le me:

24 Apr 2014, 13:20 PM
#29
avatar of simpelekees
Patrion 310

Posts: 159

the commander that I use (with the 1 CP LMG partisan), actually gets a nice buff this patch.
The LMG will be more potent on long range (which they always have to be anyway).
The Cons are more potent +
their PPSH will do significant damage on the run (which makes it possible to kill some german units on the run! FINALLY!).
Then the howitzer shoots less shells but can shoot more often. (Although some arties still hard counter it, which doesnt make it worth the 600 MP)
Finally, the T-34, which is a viable candidate to combine with cons and at nades, will be more potent in killing P4s.
18 May 2014, 22:47 PM
#30
avatar of simpelekees
Patrion 310

Posts: 159

so practice pays off. I've found a decent strat which has helped me play good long fights against top 100 players (even no25 player Obscure) I've now solidified, and think 2 irregulars, backed up by cons, and more and more penals late game to tier4 works really well. The following replay shows it..

18 Jun 2014, 10:13 AM
#31
avatar of simpelekees
Patrion 310

Posts: 159

i am no going double m3s with 2 irregulars. Even though the most popular strategy these days is going m3 with flamers, I think it's quite viable. i go 2, because it's hard to obtain a good counter for the AC otherwise.
19 Jun 2014, 09:01 AM
#32
avatar of HansMoleman

Posts: 71

I've got one BO too here
19 Jun 2014, 21:01 PM
#33
avatar of simpelekees
Patrion 310

Posts: 159

ill check it out :) Its cool, i saw him playing you on his stream.
20 Jun 2014, 09:22 AM
#34
avatar of simpelekees
Patrion 310

Posts: 159

You got any more of those replays? In this one, I guess you pretty much owned him early game, therefore were floating resources and by going all tiers, you even gave him a chance to come back.

The BO is the same as I used to go, but sometimes I find at nades lacking against the 222. What are your thoughts about that?
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