Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=208064464
SGA (Zipped): http://www.gamereplays.org/community/index.php?showtopic=818407
(The SGA file is located on the forum thread linked above, at Gamereplays. It is the first file link available on the post, and should be clearly marked. You may PM me as well, for a SGB package, or further requests)
EDIT: May 8, 2014
This is the final update for the contest. Both workshop and zipped SGA file updated. The change notes from initial entry are as follows...
-Day/Night Cycle Removed, Day only.
-German base reworked as an Airfield.
-Soviet base reworked as a railway stop.
-Starting Bunkers have been relocated to the base.
-Some of the territories are now connected, and no longer require to be connection in series.
-Victory Points are relocated.
-Some of the Territories have been redrawn.
-Additional ramps for infantry, and AT gun access.
-Medic Point's added.
-Cover added.
-Additional detailing.
-Updated mini maps to reflect changes.
Known Issues:
-AI loiters. Eventually, they will move. Sometimes I wonder if this is intentional, to protect territory.
This map is not complete, and will continue to receive updates, but as far as judging is concerned, this version is it. Thank you very much, for playing my map, it's all I can ask for. Enjoy.
EDIT: May 5, 2014
I've updated the steam version. There are many changes to the fundamental play of the map, including new ways territories are connected, additional infantry shortcuts, and a change in base layout. The German base is now an airfield, and the Russian, a railway. I will hopefully finish enough by friday, to release a more complete build, including additional OOB details, and more cover. Realistically, the deadline will not be met, but thank you for the opportunity. I have learned a lot, just reading the feedback of many other maps.
Cheers!
(6 - 8) The Road to Devastation Spring
2 Apr 2014, 12:28 PM
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5 Apr 2014, 21:21 PM
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Final update for the contest.
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