We would have had it and many more already, but certain gaming community slushed the idea with their tears and refusal to adaptation to new units.
Trust me most of the beta commanders were pretty stupid
Posts: 2181
We would have had it and many more already, but certain gaming community slushed the idea with their tears and refusal to adaptation to new units.
Posts: 17914 | Subs: 8
You really want more DLC commanders? Pay2Win commanders is the single most complained about thing in this game by newbies and potential buyers. Whether it is true or not that they are P2W, the DLC commanders have greatly hurt the game's reputation and have continually upset balance with each release (even if they are balanced later on).
Posts: 1702
Posts: 2053
well, honestly, i love it when my opponent gets a bunker. Unless its a medic/command bunker. Every single person seems to think that bunkers are supposed to be used at the frontline and be the first line of defence units. That is not the case. The germans did not build the maginot line. Bunkers are supposed to be used to protect say a fuel point or a flank
Posts: 1702
... UM... The Germans built the even better Atlantic wall, miles of bunkers and obstacles as their first line of defense against the Allies. That was the case... Anyways, ZiS and T34's destroy bunkers even faster now. You will always need a Zis early, anyways.
Posts: 2053
Well, the Atlantic wall got breached pretty quickly in D-day, so ...
Posts: 2561
Well said. You definetly aren't alone in this opinion. Keep the DLC coming!
Yes, because I'm a diversity nut.
In mmos I can't play too long on main character, in shooters I frequently change my role, in rts I use various strats because it literally pains me if I need to repeat one over and over, so BALANCED DLC commanders are welcome.
You can call them P2W, but as you have seen with ET and SI, everything will be balanced at the end and since I'm planning on spending good few years with CoH2, I'm not going butthurt over something being too strong/too weak for some time, I'll simply adapt.
If commanders are balanced, relic can feel free to release as many as they can come up with, I'll get what I like and pass on the rest. The group that complained most about them were the idiots who thought they need to have all of them asap to stay competitive, ignoring the fact that default ones are still best ones.
There were mistakes with balance, but that got sorted and we can hope for new, balanced commanders in the future.
And if you complain about commander DLCs breaking the balance temporarily, then you should go batshit crazy over the new factions being added, because that will break the balance more then any commander so far and for much longer, see that current two factions are starting to get pretty balanced after 9 months, imagine what will happen if you throw 2 more into the mix. It will be OF all over again.
Posts: 1701
Posts: 49
You can call them P2W...
...And if you complain about commander DLCs breaking the balance temporarily, then you should go batshit crazy over the new factions being added
Posts: 783 | Subs: 3
Posts: 952 | Subs: 1
You can call them P2W, but as you have seen with ET and SI, everything will be balanced at the end...
5 | |||||
152 | |||||
23 | |||||
18 | |||||
4 | |||||
4 | |||||
4 | |||||
4 | |||||
4 | |||||
1 |