What the .... is up with the germans ?
Posts: 70
And more over what is up with the Morta halftrack ???? spamming 3 or more of them and win cause of realy high armour and effect .... Nerf it !!
Posts: 230
the problem is
soviets have to use micro
and germans can win using attack move
Posts: 155
Posts: 390
Permanently BannedIn conclusion, the sovjets need much more micro to performe as well as the Germans. It's like running uphill because if you encounter enemies on your own level, the German one will usually win.
I don't rage when my standard tactics dont work anymore. I try to adapt to the new conditions, but this balancing at the moment is just ridicolous. Additionally I think the numbers showing how many people play Germany (often 80% / 20%, I saw 93% 7% few mins ago) underlines my opinion.
Posts: 419
I have barely seen any sov players adapt to the new infantry mechanics. They are all so used to just running up to german infantry and dominating. Especially with shocks, they dont bother even thinking about using cover just a head on rush everytime. The few times I have run into people who have adapted, I found it hard just to get rid of ce's.
Posts: 184
people have always preferred germany so saying more people play germany because of this patch is ludicrous.
I have barely seen any sov players adapt to the new infantry mechanics. They are all so used to just running up to german infantry and dominating. Especially with shocks, they dont bother even thinking about using cover just a head on rush everytime. The few times I have run into people who have adapted, I found it hard just to get rid of ce's.
+1
Posts: 390
Permanently BannedYou got a point in saying that people play german more often (mostly because they played sovs in campaign all day) but I think a quote of 80% / 20 % or even higher speaks for it self!
I know prepatch running up to german infantry was usually, but tell me: I have a disadvantage at range, I have a disadvantage when I leave my cover to come close. What can I do? Waiting for mortars? Ok, works until MHT hits the field. It even counters Zis and any other support weapons. Maybe you know a good strategy that you would share with me / us?
Posts: 644
I have barely seen any sov players adapt to the new infantry mechanics.
So, how to adapt?
Posts: 184
@VonMecha:
You got a point in saying that people play german more often (mostly because they played sovs in campaign all day) but I think a quote of 80% / 20 % or even higher speaks for it self!
I know prepatch running up to german infantry was usually, but tell me: I have a disadvantage at range, I have a disadvantage when I leave my cover to come close. What can I do? Waiting for mortars? Ok, works until MHT hits the field. It even counters Zis and any other support weapons. Maybe you know a good strategy that you would share with me / us?
Flanking, Ooorah, Smoke grenades, Partisan ambushes, mortars to force the grens out of cover - these all work against me. A soviet player who can close the distance effectively has no problems in this patch.
Posts: 2779
just trying.
Now have to L2P Ostheer
Posts: 230
Funny that I win more with Soviet than Ostheer after,
just trying.
Now have to L2P Ostheer
Posts: 390
Permanently Banned
Flanking, Ooorah, Smoke grenades, Partisan ambushes, mortars to force the grens out of cover - these all work against me. A soviet player who can close the distance effectively has no problems in this patch.
Ok, let's discuss this.
Flanking + ooohrah: Of course it is a good idea, but let's say you try to flank an MG in this patch. You oorah from the side, but the problem kicks in now: Usually, there are some Grens protecting the MG. While you try to reach your goal, taking out the MG, your units get shredded by Grens. So you need a huge number of units to take care of let's say 1 MG and 2 Grens. I don't think this is okay, because sovjet infantry costs nearly as many MP as the german infantry.
Smoke grenades + Mortars: Actually a good idea. Already tried this out but if you do not have a mortar, you need shock troops what makes you vulnerable to AC or even halftrack / flamer half track. Also it costs munition to use it. So I have to pay munition just to get in range in order to POTENTIALLY win the fight? German will use riflenade and often kills 4 man in your squad... If you have a mortar, you often get hardcountered (I speak of 2vs2) by some Mortar Half Track. This is even deadlier on maps like Crossing in the Woods, where static gameplay dominates the game flow.
Partisans: Haven't tried this out yet, but I will. But maybe the commander does not offer enough stuff (except the 152mm arty) to sustain in late game?
Posts: 307
I think after 03.28 hotfix, this patch is ok. I've played total of 10 games with both soviets and Germans, and my win/ loss ratio was 50/50
Posts: 2693 | Subs: 1
Posts: 871
Ok, let's discuss this.
Flanking + ooohrah: Of course it is a good idea, but let's say you try to flank an MG in this patch. You oorah from the side, but the problem kicks in now: Usually, there are some Grens protecting the MG. While you try to reach your goal, taking out the MG, your units get shredded by Grens. So you need a huge number of units to take care of let's say 1 MG and 2 Grens. I don't think this is okay, because sovjet infantry costs nearly as many MP as the german infantry.
Smoke grenades + Mortars: Actually a good idea. Already tried this out but if you do not have a mortar, you need shock troops what makes you vulnerable to AC or even halftrack / flamer half track. Also it costs munition to use it. So I have to pay munition just to get in range in order to POTENTIALLY win the fight? German will use riflenade and often kills 4 man in your squad... If you have a mortar, you often get hardcountered (I speak of 2vs2) by some Mortar Half Track. This is even deadlier on maps like Crossing in the Woods, where static gameplay dominates the game flow.
Partisans: Haven't tried this out yet, but I will. But maybe the commander does not offer enough stuff (except the 152mm arty) to sustain in late game?
Thing is, why should Soviets be forced into using doctrinal units to counter standard German units. Having to use shocks or partisans to take out an mg isn't balanced in any way. Which is one of the biggest problems in this game. Soviets are more often than not forced into doctrinal choices to counter german standard units, where as they are mostly free to pick whichever doctrine they want because their core units do all the work.
Posts: 476
Posts: 390
Permanently Banned
Use Truesight.
Please explain me how I can prevent getting barraged by mortar half tracks on lets's say Crossing in the Woods using truesight? I mean, I just can't hide all day all night, you must capture important points. :/
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