Hey Loreto!
So, as soon as I saw this map come up on the competition, it excited me, because I love the idea that you've gone for! However, I do have some comments that I hope will help you improve!
- Firstly, you need to work on the atmoshere settings to your map! You have a brilliant design, but the sunlight is letting it down. Have a look at how much the detail on your map changes if you rotate the sun and lower it in the sky! All of those grass and pebble textures should have shadows to add depth!
- Secondly, I see some problems with your territory points. While the detail you've added to the areas is good, it's a major balance concern if they're too cluttered. In essence, if a 250 Halftrack can't enter a territory's capture area from all sides, you have an unbalanced point. What I would recommend is to move all of the defences outside of the capture circle, so that territory is easy to take from defenders, but hard to defend from attackers.
- And thirdly you have some very bare areas. Remember, you have 8 textures to work with in the Tile tool. On the Tile Tool, select Layer Counts and Chunks, just to see how many of the 8 you have used per chunk. If you have any less than 5, find some more to add! But please make sure that the map overall does not have too many different types of tiles. You want an average of 10 map-wide, and no more than 8 per chunk.
In all, you've made a great first step to creating a fantastic map!
Keep up the good work!