I had to reinstall company of heroes 2 because of the new update, but now everytime i try to open a map i get this message.
error initializing document file data, please check log and ensure WBDocument.lua is correct.
what does this mean?
Error
26 Mar 2014, 17:12 PM
#1
Posts: 598
26 Mar 2014, 17:14 PM
#2
5
Posts: 3421 | Subs: 11
Please post your warnings.log, pasted between
Your warnings.log file(s) are located in my games/Company of heroes 2/
Code
tags. Make sure to post it after the error. If there are multiple warnings.log files, select the one that has been edited most recently.[code][/code]
Your warnings.log file(s) are located in my games/Company of heroes 2/
26 Mar 2014, 17:27 PM
#3
Posts: 598
I have 3 warning logs apparently, and they're pretty long. Here it is.
Code
WORLDBUILDER_COH_2 started at 2014-03-26 13:24
OS NT 6.1 (sp1.0) x64, 8190MB Physical Memory, 6107 Physical Available, 4095 Virtual Total, 3963 Virtual Available, 8188 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 - Test Build]
USER [GENESOUL]
LOCALE [ENU]
13:24:58.34 Primary CPU is a 2800MHz [AMD Phenom(tm) II X6 1055T Processor]
13:24:58.34 Architecture [0], Level [16], Revision [2560].
13:24:58.34 6 logical processor(s) detected.
13:24:58.34 6 physical processor(s) detected.
13:24:58.34 1 processor(s) nodes detected.
13:24:58.34 MATHBOX -- Version=6, Mode=SSE
13:24:58.34 MOD -- Initializing mod 'RelicCoH2'.
13:24:58.36 ARC -- CoH2\Archives\Data.sga 742012060 [4626338968318391721]
13:24:58.37 ARC -- CoH2\Archives\Sound.sga 123310962 [12252976132723928321]
13:24:58.37 ARC -- CoH2\Archives\MPScenarios.sga 578978751 [1234403356235574735]
13:24:58.38 ARC -- CoH2\Archives\UI.sga 59016520 [14087482124007769160]
13:24:58.38 ARC -- CoH2\Archives\ArtArmies.sga 47219846 [13183342163193495353]
13:24:58.38 ARC -- CoH2\Archives\ArtEnvironment.sga 855316878 [15050128028328604657]
13:24:58.38 ARC -- CoH2\Archives\ArtGermanEF.sga 1248801641 [7019217673784675041]
13:24:58.39 ARC -- CoH2\Archives\ArtSovietEF.sga 1132917982 [2976586589170942778]
13:24:58.39 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
13:24:58.39 ARC -- CoH2\Archives\SPScenariosEF.sga 485211301 [4237530898153219668]
13:24:58.39 ARC -- CoH2\Archives\TOWScenarios.sga 339062846 [377920175153501184]
13:24:58.39 Archive 'CoH2\Archives\DLC1Scenarios' is missing! Skipping.
13:24:58.39 Archive 'CoH2\Archives\DLC2Scenarios' is missing! Skipping.
13:24:58.39 Archive 'CoH2\Archives\DLC3Scenarios' is missing! Skipping.
13:24:58.40 ARC -- CoH2\Archives\ArtHigh.sga 284399942 [15951041326288540600]
13:24:58.41 ARC -- CoH2\Archives\SoundHigh.sga 1354397729 [9074283281085327039]
13:24:58.42 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 590035764 [4230751264901599780]
13:24:58.43 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 249493764 [15859066347956105367]
13:24:58.43 Archive 'CoH2\Archives\SoundSpeechDLCEnglish' is missing! Skipping.
13:24:58.44 ARC -- CoH2\Archives\AttribArchive.sga 15301770 [6620139190345217544]
13:24:58.46 GAME -- Resetting fp control word.
13:25:00.15 WW2Mod -- PropertyBagManager Loaded in 1.687000s
13:25:03.60 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\near_the_end\near_the_end.sgb'
13:25:03.70 SPDx11 -- Adapter [AMD Radeon HD 6800 Series]: 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory.
13:25:03.71 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
13:25:03.73 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
13:25:03.74 SPDx11 -- Adapter Description = AMD Radeon HD 6800 Series
13:25:03.74 SPDx11 -- Driver Vendor = 0x00001002 Device = 0x00006738 SubSys = 0x31001682 Rev = 0x00000000
13:25:03.74 SPDx11 -- Driver Version Product = 8 Version = 17 SubVersion = 0 Build = 13.10
13:25:03.74 SPDx11 -- Driver LUID = 0x00000000-0x0000a031
13:25:03.74 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
13:25:03.74 SPDx11 -- [1] GPUs found.
13:25:03.74 ShaderDatabase: using shader profile [ps50]
13:25:03.76 SPDx11 -- CreateSwapChain: 1645x951 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
13:25:03.76 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
13:25:03.76 SPDx11 -- ResizeTarget: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
13:25:03.76 SPDx11 -- Setting SwapChain State to: WINDOW
13:25:03.76 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
13:25:03.76 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
13:25:03.76 SPDx11 -- ResizeTarget: 1645x951 @ 0/0Hz = Refresh Rate: 0.00
13:25:03.76 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
13:25:03.82 SPDx11 -- device requires no additional virtual address space textures.
13:25:03.94 SPDx11 -- GPU can do [12487] pixels per usecond. At [1645x951x1] this is [7982] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [7.892666] ms, QueryWaitCPU time [11.000001] ms
13:25:04.46 SPDx11 -- GPU can do [108] pixels per usecond. At [1024x1024x1] this is [103] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [38.615444] ms, QueryWaitCPU time [41.000000] ms
13:25:04.59 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
13:25:04.72 SOUND -- Initializing ...
13:25:04.72 Error, could not open lua language group file:
13:25:04.75 INNIMapDCA Key not found: combat
13:25:04.76 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
13:25:04.76 INNIMapDCA Key not found: sir_filters_enabled
13:25:04.76 INNIMapDCA Key not found: winter
13:25:04.91 SOUND -- Initialization completed!
13:25:05.09 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
13:25:05.09 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
13:25:06.63 ToolFramework: Closing Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\near_the_end\near_the_end.sgb'
13:25:06.64 SOUND -- Shutting down ...
13:25:06.66 SOUND -- Shark Thread - Shutdown received
13:25:06.68 SOUND -- Shutdown completed!
13:25:06.68 Dx11DynamicBuffer [font] stats : allocations=[0/4096] elements=[0/4096]
13:25:06.68 Dx11DynamicBuffer [coh2_gameplay] stats : allocations=[0/1024] elements=[0/1024]
13:25:06.68 Dx11DynamicBuffer [MatrixArray] stats : allocations=[0/5000] elements=[0/60000]
13:25:06.74 DLLDriverLinker -- 0 DLL drivers found.
13:25:15.54 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\near_the_end\near_the_end.sgb'
Application closed with error code 1129468744
Code
WORLDBUILDER_COH_2 started at 2014-03-25 21:23
OS NT 6.1 (sp1.0) x64, 8190MB Physical Memory, 5595 Physical Available, 4095 Virtual Total, 3963 Virtual Available, 8188 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 - Test Build]
USER [GENESOUL]
LOCALE [ENU]
21:23:42.38 Primary CPU is a 2800MHz [AMD Phenom(tm) II X6 1055T Processor]
21:23:42.38 Architecture [0], Level [16], Revision [2560].
21:23:42.41 6 logical processor(s) detected.
21:23:42.41 6 physical processor(s) detected.
21:23:42.41 1 processor(s) nodes detected.
21:23:42.44 MATHBOX -- Version=6, Mode=SSE
21:23:42.53 MOD -- Initializing mod 'RelicCoH2'.
21:23:42.82 ARC -- CoH2\Archives\Data.sga 742012060 [4626338968318391721]
21:23:42.90 ARC -- CoH2\Archives\Sound.sga 123310962 [12252976132723928321]
21:23:42.93 ARC -- CoH2\Archives\MPScenarios.sga 578978751 [1234403356235574735]
21:23:42.94 ARC -- CoH2\Archives\UI.sga 59016520 [14087482124007769160]
21:23:42.96 ARC -- CoH2\Archives\ArtArmies.sga 47219846 [13183342163193495353]
21:23:42.98 ARC -- CoH2\Archives\ArtEnvironment.sga 855316878 [15050128028328604657]
21:23:43.02 ARC -- CoH2\Archives\ArtGermanEF.sga 1248801641 [7019217673784675041]
21:23:43.05 ARC -- CoH2\Archives\ArtSovietEF.sga 1132917982 [2976586589170942778]
21:23:43.06 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
21:23:43.08 ARC -- CoH2\Archives\SPScenariosEF.sga 485211301 [4237530898153219668]
21:23:43.10 ARC -- CoH2\Archives\TOWScenarios.sga 339062846 [377920175153501184]
21:23:43.10 Archive 'CoH2\Archives\DLC1Scenarios' is missing! Skipping.
21:23:43.10 Archive 'CoH2\Archives\DLC2Scenarios' is missing! Skipping.
21:23:43.10 Archive 'CoH2\Archives\DLC3Scenarios' is missing! Skipping.
21:23:43.13 ARC -- CoH2\Archives\ArtHigh.sga 284399942 [15951041326288540600]
21:23:43.18 ARC -- CoH2\Archives\SoundHigh.sga 1354397729 [9074283281085327039]
21:23:43.21 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 590035764 [4230751264901599780]
21:23:43.25 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 249493764 [15859066347956105367]
21:23:43.25 Archive 'CoH2\Archives\SoundSpeechDLCEnglish' is missing! Skipping.
21:23:43.28 ARC -- CoH2\Archives\AttribArchive.sga 15301770 [6620139190345217544]
21:23:43.52 GAME -- Resetting fp control word.
21:23:46.14 WW2Mod -- PropertyBagManager Loaded in 2.618000s
21:24:01.38 MOD -- Shutting down mod.
Application closed without errors
Code
WORLDBUILDER_COH_2 started at 2014-03-24 03:04
OS NT 6.1 (sp1.0) x64, 8190MB Physical Memory, 4240 Physical Available, 4095 Virtual Total, 3963 Virtual Available, 8188 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2]
USER [GENESOUL]
LOCALE [ENU]
03:04:55.49 Primary CPU is a 2800MHz [AMD Phenom(tm) II X6 1055T Processor]
03:04:55.49 Architecture [0], Level [16], Revision [2560].
03:04:55.49 6 logical processor(s) detected.
03:04:55.49 6 physical processor(s) detected.
03:04:55.49 1 processor(s) nodes detected.
03:04:55.49 MATHBOX -- Version=6, Mode=SSE
03:04:55.49 MOD -- Initializing mod 'RelicCoH2'.
03:04:55.51 ARC -- CoH2\Archives\Data.sga 740818307 [2987835624329537085]
03:04:55.52 ARC -- CoH2\Archives\Sound.sga 121846343 [16738610615010741306]
03:04:55.53 ARC -- CoH2\Archives\Sound.1.sga 38465402 [7444039035451758079]
03:04:55.53 ARC -- CoH2\Archives\MPScenarios.sga 578415808 [7254134141492486418]
03:04:55.54 ARC -- CoH2\Archives\UI.sga 58991459 [14349685869624833378]
03:04:55.54 ARC -- CoH2\Archives\ArtArmies.sga 46701382 [5072860005402534721]
03:04:55.54 ARC -- CoH2\Archives\ArtArmies.1.sga 3696154 [8522414217174375088]
03:04:55.55 ARC -- CoH2\Archives\ArtEnvironment.sga 855451233 [14805338148617440357]
03:04:55.55 ARC -- CoH2\Archives\ArtEnvironment.1.sga 12411574 [7041205651744523304]
03:04:55.55 ARC -- CoH2\Archives\ArtGermanEF.sga 940566667 [2951707804841577906]
03:04:55.55 ARC -- CoH2\Archives\ArtGermanEF.1.sga 462528203 [3959212957380156579]
03:04:55.55 ARC -- CoH2\Archives\ArtSovietEF.sga 755707354 [6630070636505974439]
03:04:55.55 ARC -- CoH2\Archives\ArtSovietEF.1.sga 507950060 [3696215749641442891]
03:04:55.55 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
03:04:55.56 ARC -- CoH2\Archives\SPScenariosEF.sga 523132623 [10064279886437257160]
03:04:55.56 ARC -- CoH2\Archives\SPScenariosEF.1.sga 172890585 [10881228999938053845]
03:04:55.57 ARC -- CoH2\Archives\TOWScenarios.sga 343994884 [7811587915922964419]
03:04:55.57 ARC -- CoH2\Archives\TOWScenarios.1.sga 186768616 [12456582398517549186]
03:04:55.57 ARC -- CoH2\Archives\DLC1Scenarios.sga 78960780 [8605107485508365393]
03:04:55.58 ARC -- CoH2\Archives\DLC2Scenarios.sga 70424844 [1331306188973832951]
03:04:55.58 ARC -- CoH2\Archives\DLC3Scenarios.sga 61536005 [7695208602450164464]
03:04:55.59 ARC -- CoH2\Archives\ArtHigh.sga 281532535 [7642218333979450380]
03:04:55.59 ARC -- CoH2\Archives\ArtHigh.1.sga 27503772 [4081970825930861801]
03:04:55.60 ARC -- CoH2\Archives\SoundHigh.sga 1345795725 [13199969298230256804]
03:04:55.60 ARC -- CoH2\Archives\SoundHigh.1.sga 19684541 [8791216193063018979]
03:04:55.62 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 562407101 [12308947390631594915]
03:04:55.62 ARC -- CoH2\Archives\SoundSpeechEnglish.1.sga 22118043 [13552050742375148378]
03:04:55.62 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 182843876 [191969942427995936]
03:04:55.63 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.1.sga 44362968 [1009901107665233423]
03:04:55.63 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 33616865 [8520485253646831872]
03:04:55.64 ARC -- CoH2\Archives\AttribArchive.sga 15272951 [2145856385076075149]
03:04:55.67 GAME -- Resetting fp control word.
03:04:57.49 WW2Mod -- PropertyBagManager Loaded in 1.820000s
03:05:01.52 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\8p_thesteppes_frontline_primary\8p_coh2_thesteppes_frontline.sgb'
03:05:01.59 SPDx11 -- Adapter [AMD Radeon HD 6800 Series]: 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory.
03:05:01.60 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
03:05:01.61 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
03:05:01.63 SPDx11 -- Adapter Description = AMD Radeon HD 6800 Series
03:05:01.63 SPDx11 -- Driver Vendor = 0x00001002 Device = 0x00006738 SubSys = 0x31001682 Rev = 0x00000000
03:05:01.63 SPDx11 -- Driver Version Product = 8 Version = 17 SubVersion = 0 Build = 13.10
03:05:01.63 SPDx11 -- Driver LUID = 0x00000000-0x000097e8
03:05:01.63 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
03:05:01.63 SPDx11 -- [1] GPUs found.
03:05:01.63 ShaderDatabase: using shader profile [ps50]
03:05:01.65 SPDx11 -- CreateSwapChain: 1645x951 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
03:05:01.65 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
03:05:01.65 SPDx11 -- ResizeTarget: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
03:05:01.65 SPDx11 -- Setting SwapChain State to: WINDOW
03:05:01.65 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
03:05:01.65 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
03:05:01.65 SPDx11 -- ResizeTarget: 1645x951 @ 0/0Hz = Refresh Rate: 0.00
03:05:01.65 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x951 @ 0/1Hz = Refresh Rate: 0.00
03:05:01.72 SPDx11 -- device requires no additional virtual address space textures.
03:05:01.85 SPDx11 -- GPU can do [12483] pixels per usecond. At [1645x951x1] this is [7980] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [7.894667] ms, QueryWaitCPU time [11.000001] ms
03:05:02.37 SPDx11 -- GPU can do [108] pixels per usecond. At [1024x1024x1] this is [103] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [38.618332] ms, QueryWaitCPU time [41.000000] ms
03:05:02.51 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
03:05:02.66 SOUND -- Initializing ...
03:05:02.66 Error, could not open lua language group file:
03:05:02.71 INNIMapDCA Key not found: combat
03:05:02.71 INNIMapDCA Key not found: sir_filters_enabled
03:05:02.76 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
03:05:02.77 INNIMapDCA Key not found: winter
03:05:02.91 SOUND -- Initialization completed!
03:05:03.10 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
03:05:03.10 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
03:05:03.23 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data:scenarios\tow\challenges\horde.scenref
03:05:03.23 GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
03:05:03.24 WorldBuilder opening document C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2\CoH2\Data\Scenarios\MP\8p_thesteppes_frontline_primary\8p_coh2_thesteppes_frontline.sgb
03:05:03.52 TChunkManagerIO::Load version 2001l
03:05:03.61 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3804
03:05:05.33 PHYSICS -- Created node factory 'HVOK'
03:05:05.33 PHYSICS -- Created node factory 'DMMY'
03:05:11.06 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
03:05:11.07 Regenerating ImpassMap data...
03:05:11.07 Impass Data was already valid, but regenerating...
03:05:11.46 ImpassRegen due to map with out of date data
03:05:11.46 Generating CanBuild Map. THIS SHOULD ONLY HAPPEN IN WORLDBUILDER! IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
03:05:11.46 Regenerating CanBuildMap data...
03:05:11.47 Pathfinder::Regenerate()...
03:05:11.64 Generating PathSectorMap...
03:05:12.04 Pathfinder::Regenerate() Done.
03:05:12.36 Regenerating ImpassMap data...
03:05:12.36 Impass Data was already valid, but regenerating...
03:05:12.89 DeferredView - Start creating view [ WaterView ] textures
03:05:12.89 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
03:05:12.89 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
03:05:12.89 DeferredView - Finished creating view [ WaterView ] textures
03:05:12.89 DeferredView - Start creating view [ WorldView ] textures
03:05:12.89 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
03:05:12.89 SPDx11 -- 2022MB dedicated video memory, 0MB dedicated system memory and 2073MB shared system memory available.
03:05:12.89 DeferredView - Finished creating view [ WorldView ] textures
03:05:29.17 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x955], Refresh rate: 0.00
03:05:29.17 SPDx11 -- ResizeTarget: 1641x955 @ 0/1Hz = Refresh Rate: 0.00
26 Mar 2014, 17:36 PM
#4
5
Posts: 3421 | Subs: 11
Looks like you are running your WorldBuilder from C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2 - Test Build
You should use the one in the main game folder, which would be C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2
You should use the one in the main game folder, which would be C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes 2
26 Mar 2014, 17:53 PM
#5
Posts: 598
thank you sir, that has solved the problem.
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