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russian armor

Uses for STUG Es

23 Mar 2014, 07:39 AM
#1
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2


Following on from:

http://www.coh2.org/topic/14441/uses-for-mechanised-groups

Where we attempt to find uses for the units no one seems to love, or writes off.

Not all of the below qualify as that so, some are just really hard


Right now the Top 10 rarest bulletin achivements are:


1 BLITZKRIEG Deploy 50 Mechanized Assault Groups and 50 Mechanized Grenadier Groups.

2 Size Doesn't Matter
Kill 5 Tigers with M-42 AT gun

3 Rapid Fire Anti-Tank
Destroy 20 vehicles with DShK Heavy Machine Guns

4 Someone Needs to Man those Guns!
Deploy 200 Osttruppen squads.

5 SURPRISE!
Destroy 20 vehicles with Partisan Tank Hunters

6 They're Coming Out of the Woodwork!
Deploy 50 Partisan LMG Squads, 50 Partisan SMG Squads and 50 Partisan Rifle Squads

7 BOOM!
Kill 100 vehicles with B4 howitzers

8 We're Going to Need a Bigger Gun
Get 100 kills using a KV2.

9 Makeshift Artillery
Kill 200 infantry with STUG III E assault gun

10 Assault Grenadiers
Kill 50 enemies with a single Assault Grenadier Squad

23 Mar 2014, 07:48 AM
#2
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

So STUG Es:

There are a lot of threads talking about how they aren't very good.


The main minus on these appears to be:

It is not a normal STUG, and you cannot fight tanks with it.


Which is true, but it is not what they are for:

This is something you get in numbers to deal with infantry or team weapons

They are cheap

They are expendable

They vet fast

They repair quickly


Which means given 4 or so and a couple of engineers you can keep a continous field prescence which you cannot do with just about any other German Armour

They cover for AGrens weakness against shocks and PPSh very nicely, and A Grens can take out Guards that would otherwise causes issues

With Vet, which is very easy to get, they can assist teammates in taking down Soviet Armour with HEAT (if it works)

And if you are winning the early game, which this doctrine is good for, you can make an early push on the base with them without needing to wait for anything heavier.

23 Mar 2014, 08:05 AM
#3
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

My thoughts on the Stug E:


This is something you get in numbers to deal with infantry or team weapons


They don't snipe infantry with any regularity, and they don't have enough splash damage to dislodge even static crewed weapons.

With Vet, which is very easy to get, they can assist teammates in taking down Soviet Armour with HEAT (if it works)


The HEAT round was changed from guaranteed to X2 penetration last patch, which means it does 90 pen - not enough to guarantee penetrating even a box standard T-34/76. Just about everything else slices right through T-34 armor. Actually it's probably the only weapon that the T34 armor works on other than the 222 upgun.

They cover for AGrens weakness against shocks and PPSh very nicely


There's really nothing that they can do that a flamer halftrack can't do better- except maybe dealing with a fausted T70 or M5, or keeping M3s away, but at 5CP it's way too late for that in most situations.

23 Mar 2014, 10:28 AM
#4
avatar of ATCF
Donator 33

Posts: 587

Stephen managed to kill an IS-2 with only 22 STUG E´s, personally i think it deserves an MG upgrade or more splash damage, but if it serves the same role as T-70 then i guess buffing should be very minimal
23 Mar 2014, 14:14 PM
#5
avatar of TNrg

Posts: 640

jump backJump back to quoted post23 Mar 2014, 10:28 AMATCF
Stephen managed to kill an IS-2 with only 22 STUG E´s, personally i think it deserves an MG upgrade or more splash damage, but if it serves the same role as T-70 then i guess buffing should be very minimal


IRL StuG E had no pintle mg so I'm not sure if it will be added :O
27 Mar 2014, 19:43 PM
#6
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Really I view these as a cheep Brumbar, but I am not sure we will see more of them in the new patch:


On the one hand, they have more of a window as a cheap early call in tank

On the other, we are less likely to see the mass shocks and Cons the STUG-E deals with so well
28 Mar 2014, 08:41 AM
#7
avatar of Porygon

Posts: 2779

Uses of Stugie? Throwing game away :P
28 Mar 2014, 14:58 PM
#8
avatar of Aerohank

Posts: 2693 | Subs: 1

I use them as a cheap and simple way to bolster one of my flanks.

What I usually do is get a P4 first and use it on one flank for mobile AI- and added AI-firepower. Then, I use a PAK40 and a STUGIIIE on the other flank.
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