Hey Sylver!
I am leaving my comments for the upcoming judging, as I will be away when the actual judging occurs. So, you'll get my feedback now, and the rest of the judges will comment soon!
It's good to see a revival from the Eastern Front, and well done on making such a smooth transition. I see the makings of a strong contender here!
However, I do have some constructive criticisms:
- You have no soft map edge, and units will suddenly spawn on-map without one. If you get the chance, please try to stamp your map onto a larger canvas, and add some interactivity around the borders. Relic will be expecting this in all their maps!
- Secondly, your map is exceptionally flat, and while there are a few areas with slight cliffs, they are hardly significant. To that end, you have also ensured that there are blockers on each rise in the ground to ensure that units cannot climb it, but from a visual perspective, these "cliffs" do not seem tall or steep enough to be impassible. I would recommend adding either ditches or rocks to your "cliffs" to show players that they are impassible.
- And finally, you have used grass well across the entire map, but most of it is the maximum length that it can be. Try using the subtraction tool on the grass editor to shrink any isolated chunks of grass, or any grass that is on an exposed edge. You want it to give off the appearance that areas which are never used (near bushes or trees) are taller, and areas more frequently trodden (near roadsides) are flatter.
All in all, however, you've made a great map better! Keep up the good work!