(2p) Rolling Thunder
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Posts: 368
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I always wondered where this map went.
This is all new
Posts: 368
This is all new
really it looks like that one map from vcoh that you made for coh2 or something?
Posts: 1708 | Subs: 2
Makes capping under fire a lot more dangerous but this is more a general point about most maps.
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Loading Screenshot added
Many Aesthetic improvements
Loading description included
Adjustments in cover
Sectors all have small capping circles to facilitate a balance between coh1 and coh2 capping Styles, works well
Munitions areas improves
Buildings added
Spawn in points inside base hedges
Train moved and improved
Deep snow removed
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also you can make the areas by the base the conrers have alot of deep snow to prevent camping by the basee with a mortar instead of blocking them off entierly .
i think though the map could use more shot blockers and maybe not be so flat.
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i think its a bad idea to make the capping circles smaller. making the map for the game your designing it for is the best way to go about it.
also you can make the areas by the base the conrers have alot of deep snow to prevent camping by the basee with a mortar instead of blocking them off entierly .
i think though the map could use more shot blockers and maybe not be so flat.
This.
Posts: 1295 | Subs: 1
i think its a bad idea to make the capping circles smaller. making the map for the game your designing it for is the best way to go about it.
Thanks for the thought but this wont happen unless i have evidence to support changing it. Replays, screenshots etc. because the basis for its design is strong, and i havent seen anything to illustrate otherwise (with my own testing and what ive seen broadcast)
just because relic is doing it certainly doesn't mean its correct or it should be followed, not saying relic is wrong, but experimentation should be encouraged
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