Poll: Should Relic decide which maps we can play?
Posts: 680
Posts: 879
According to a Relic dev response, the balance team decided to remove them. Many of us noted that the maps removed were heavily vetoed.
If you phrased your question as "Should Relic take map vetos into account when removing maps from automatch?" or "Should Relic remove maps from automatch if the balance team later decides they are not balanced?" then you will get entirely different results.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/26253-aftermath-patch-maps-are-unplayable
Posts: 680
What an extreme example of framing bias in your poll question. This should be deleted. The way you've phrased the responses is ridiculous, who is going to respond "I can't decide for myself."
According to a Relic dev response, the balance team decided to remove them. Many of us noted that the maps removed were heavily vetoed.
If you phrased your question as "Should Relic take map vetos into account when removing maps from automatch?" or "Should Relic remove maps from automatch if the balance team later decides they are not balanced?" then you will get entirely different results.
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/26253-aftermath-patch-maps-are-unplayable
It should be deleted? Taking this a bit to serious are we?
Its great though that you tried to rephrase my initial question. But no need for the hostility. Your rephrase though is another question than the initial one. It implies that relic knows when a map is unbalanced. And it implies that if many players dont like map it should be removed from automatch.
Posts: 3293
a pole i refuse to participate in. a little article about response bias
Posts: 680
... i tend to agree with sluz in that this pole is a very biased (or a bad) pole.
a pole i refuse to participate in.
Unfortunately I cant put a third answer in the poll. "I refuse to participate in this biased poll". But if a moderator could insert that, then its good.
Posts: 1637
Posts: 1701
I want to play Pripyat but I cant simply because Relic doesnt allow me to. This is ridiculous.
Seriously, dont decide for yourself Relic, let the users veto the goddamn map they dont want to play ffs.
Posts: 2838 | Subs: 3
Posts: 786
Posts: 16697 | Subs: 12
Most games are constantly changing and evolving their multiplayer map pools. You can never expect for all maps to be in there, as some just aren't appropriate for multiplayer. I'd rather see people campaign for certain specific maps to be added back to the pool than see them campaign for "all maps", which is IMO impractical in the long run.
Posts: 2838 | Subs: 3
Do we know that we never get maps that we veto?
I have never gotten a map that I vetoed in COH2, when it probably happened 5% of the time in COH1.
I can decide for myself, I have countless cases when I have been disappointed from Relic removing some maps I like from the rotation.
Yeah, not sure why rather-decent Ruins of Rouen was in and out of 1v1 rotation for COH1 while godawful Beaux Lowlands was always present.
Posts: 16697 | Subs: 12
not sure if serious
Posts: 2779
I have never gotten a map that I vetoed in COH2, when it probably happened 5% of the time in COH1.
Yeah, not sure why rather-decent Ruins of Rouen was in and out of 1v1 rotation for COH1 while godawful Beaux Lowlands was always present.
Vetoed Semois as Ostheer, get Semois 3 games in a row
Posts: 1944 | Subs: 2
Posts: 138
It should be some compromise. Relic should just listen to the consensus from the competitive players on which maps are total garbage, and remove those from the pool entirely. Then allow 1-3 vetoes on the maps that are in the rotation. If someone had the option to only play on their best maps then what is the purpose in even having a ladder? Just imagine if in CoH1 PE players only selected Angoville, mixed Allies only playing on Wolfheze, or WM only playing on Langres and WT? So no I think you should only have some say in which maps you are going to play, and just learn to improve on your weak maps instead of taking the easy way out.
+1. I think it should be part community response/veto's for maps combined with the balance of maps. If you really want to play a map that's out that badly, grab a couple of friends and create a custom game/challenge someone on coh2.org to a game.
Posts: 680
Posts: 16697 | Subs: 12
Would be nice if we could have Kholodny and Langreskaya as 2v2 maps.
I disagree completely. It would be nice if we did not have small 1v1 maps (like Crossing in the Woods) in the 2v2 rotation.
What would be nice is if we had more true 2v2 maps like Moscow Summer and Rails and Metal.
Posts: 1701
I disagree completely. It would be nice if we did not have small 1v1 maps (like Crossing in the Woods) in the 2v2 rotation.
^THIS
Posts: 680
I disagree completely. It would be nice if we did not have small 1v1 maps (like Crossing in the Woods) in the 2v2 rotation.
What would be nice is if we had more true 2v2 maps like Moscow Summer and Rails and Metal.
I think Crossing has fitted good in to the 2v2. Mortars maybe are a bit to strong on the map, but its nice that the howitzers often are used on that map. If both the smaller and bigger maps are in the automatch-rotation it opens up for different playstyles. What is it that makes the bigger maps "true 2v2 maps"?
Posts: 59
I disagree completely. It would be nice if we did not have small 1v1 maps (like Crossing in the Woods) in the 2v2 rotation.
What would be nice is if we had more true 2v2 maps like Moscow Summer and Rails and Metal.
To be honest i enjoy the small maps a lot more than the big maps like moscow in 2v2. Rails and metal is the perfect size though for a 2v2 in my opinion, but that also depends on the map layout of course.
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