Login

russian armor

2014-02-18 Patch Analysis (Hidden Changes)

20 Feb 2014, 15:33 PM
#21
avatar of FriedRise

Posts: 132

Also noticed that you now see when your opponents had kicked up the surrender vote process (and if someone voted it down). It's kinda funny when you think you're fighting an uphill battle, expecting they'll come back with hordes of heavy tanks but really they're about ready to quit; nothing motivates you to keep fighting than seeing that message.

Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.
20 Feb 2014, 15:48 PM
#22
avatar of carloff

Posts: 301

jump backJump back to quoted post20 Feb 2014, 14:13 PMKatitof

On rear armor with mark target maybe.
And its PTRS.
PTRD was a different one.

Yep, my bad. This one is PTRS.
20 Feb 2014, 15:50 PM
#23
20 Feb 2014, 15:55 PM
#24
avatar of ManicMonkOnMac
Donator 11

Posts: 92

jump backJump back to quoted post20 Feb 2014, 15:50 PMnigo
another ninja changes:


http://blogs.companyofheroes.com/2014/02/19/host-only-invites-in-coh2/



So this is more of a bug, likely to be fixed. Damn painful for the host to add friends of friends just to have a 3v3 custom game.
20 Feb 2014, 16:07 PM
#25
avatar of WilliG

Posts: 157

It's most likely things they forgot about or didn't think were all that significant. It's not like they have some sinister plan to sneak in stronger fences while we aren't looking.


Fences OP
20 Feb 2014, 17:20 PM
#26
avatar of MoerserKarL
Donator 22

Posts: 1108


Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.


+1 :'(
20 Feb 2014, 17:35 PM
#27
avatar of Porygon

Posts: 2779

Rzhev is just tooooooooooooooo Soviet favoured, SU85 are almost uncounterable there, and too many chokes to mine or demo just fucked up.
20 Feb 2014, 17:38 PM
#28
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2


Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev.


This is a much welcome change, I love that I don't have to waste all my vetoes on those terrible maps. That being said, I did enjoy playing on Rzhev, and much prefer the summer version to the winter version. It does need some tweaking though, I feel the south side of the map has a distinct advantage.
20 Feb 2014, 17:42 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post20 Feb 2014, 09:18 AMcapiqua
Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:

Don river
Pripyat
Pripyat Winter

Rzhev
City 17 Winter


The tears of joy!
I hated that map since closed beta.
20 Feb 2014, 18:42 PM
#30
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



+1 :'(


+2
20 Feb 2014, 21:01 PM
#31
avatar of Cruzz

Posts: 1221 | Subs: 41

Very fun stealth change:

Flamers now deal massive damage to units garrisoned inside M3 (and probably M5, didn't check it out because I wasn't T3 in the game where my stuff got slaughtered inside an M3). Previously they did nearly now damage, now it seems like they might actually be doing the against building garrison extra damage on top of all the models being guaranteed to being hit because they're so clumped up.
20 Feb 2014, 21:32 PM
#32
avatar of DietBrownie

Posts: 308

jump backJump back to quoted post20 Feb 2014, 17:42 PMKatitof


The tears of joy!
I hated that map since closed beta.


I hated it since alpha lol. And it was much worse then.
20 Feb 2014, 23:09 PM
#33
avatar of akosi

Posts: 1734

Permanently Banned
those maps were unbalanced craps, i am glad they get those out of map pool. Now do it something with north langreskaya pls...

jump backJump back to quoted post20 Feb 2014, 17:35 PMPorygon
Rzhev is just tooooooooooooooo Soviet favoured, SU85 are almost uncounterable there, and too many chokes to mine or demo just fucked up.


tell it to elefant ^^
21 Feb 2014, 02:26 AM
#34
avatar of JohanSchwarz

Posts: 409

jump backJump back to quoted post20 Feb 2014, 09:18 AMcapiqua
Maps
Team balance, decided to withdraw these maps outside automatch. So this is not a bug, but is a feature:

Don river
Pripyat
Pripyat Winter
Rzhev
City 17 Winter


About goddamn time.

That fucking Rzhev ammo point.
21 Feb 2014, 10:58 AM
#35
avatar of Mr. Someguy

Posts: 4928

The hull machine gun on the p4, ostwind, elefant, panther, tiger and tiger ace:
Damage increased from 2 to 4


Just tested this, and I can confirm. Average TTK from Tiger front MG 34 was about 16 seconds, now it's roughly half.


jump backJump back to quoted post20 Feb 2014, 07:24 AMRasheem
I only played a few games, however, it seems they might have tweaked how the StG44 shoots? more in a burst fashion than automatic fire?

Overall dps didn't seem to change, anyone else notice this?


It's a sound bug, is all. The StG 44 only makes a sound for the first shot of a burst, it seems. The rest of the bullets still come out and hit just fine, if you look closely you can see the rifle is still firing without making any noise.
1 user is browsing this thread: 1 guest

Livestreams

unknown 4
unknown 4

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

845 users are online: 845 guests
0 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49088
Welcome our newest member, hilldrugs
Most online: 2043 users on 29 Oct 2023, 01:04 AM