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russian armor

lets talk about bunkers

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1 Feb 2014, 21:39 PM
#41
avatar of sluzbenik

Posts: 879

I have also been told that the bunker MG has the same stats as the pre-MG nerf (and more recent partial rebuff) from about 4-5 months ago. Can anyone confirm?

Really, increase build time, maybe slightly increase HP to compensate.

2 Feb 2014, 06:58 AM
#42
avatar of Aradan

Posts: 1003



Only when you let it get flank. I just threw random ideas. I find it quite cheap (on teamgames) to just deploy a bunker so you can get a whole side cover by mg fire.

Offtopic: i think that molotovs should have a muni increase (but that may would need some other changes in other parts). So we reduce the spamming of molotovs.


You guys dont understand game mechanics. German use muni for weapon upgrades, but Soviets must use muni for damage dealing.
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