How add capturable vehicles to map?
11 Jan 2014, 15:52 PM
#1
Posts: 10
need add capturable vehicles to map?
11 Jan 2014, 16:04 PM
#2
5
Posts: 3421 | Subs: 11
Unless there are actual placeable objects, this would require scar scripts. I could provide a tutorial if necessary.
11 Jan 2014, 16:11 PM
#3
Posts: 10
Unless there are actual placeable objects, this would require scar scripts. I could provide a tutorial if necessary.
Is it so difficult? and i can understand without tutorial
11 Jan 2014, 16:12 PM
#4
5
Posts: 3421 | Subs: 11
Have you done any SCAR scripting before?
11 Jan 2014, 16:14 PM
#5
Posts: 10
11 Jan 2014, 16:19 PM
#6
5
Posts: 3421 | Subs: 11
For example:
- Place a panther squad to the map, leave the ownership to "World" (neutral)
- Select it and assign it to a Squad Group (Press Ctrl + U)
- Give the Squad group a name, eg. "sg_panther" without quotation marks.
- Add this Scar script to your <mapname>_ID.scar file:
Code
-- List all vehicles to abandon in this table. Use comma as separator.
local t_AbandondedVehicles = {sg_panther}
local player = World_GetPlayerAt(1)
for key, sgroup in ipairs(t_AbandondedVehicles) do
Command_PlayerSquadCriticalHit(player, sgroup, PCMD_CriticalHit, BP_GetCriticalBlueprint("vehicle_abandon"), 1, false)
end
Save the <mapname>_ID.scar file and goto WorldBuilder. Run "Export Package". Make sure to save the map before editing <mapname>_ID.scar by hand. Otherwise WorldBuilder will re-generate this file and all manual edits will be lost.
11 Jan 2014, 16:24 PM
#7
Posts: 10
For example:
- Place a panther squad to the map, leave the ownership to "World" (neutral)
- Select it and assign it to a Squad Group (Press Ctrl + U)
- Give the Squad group a name, eg. "sg_panther" without quotation marks.
- Add this Scar script to your <mapname>_ID.scar file:
Code
-- List all vehicles to abandon in this table. Use comma as separator.
local t_AbandondedVehicles = {sg_panther}
local player = World_GetPlayerAt(1)
for key, sgroup in ipairs(t_AbandondedVehicles) do
Command_PlayerSquadCriticalHit(player, sgroup, PCMD_CriticalHit, BP_GetCriticalBlueprint("vehicle_abandon"), 1, false)
end
Save the <mapname>_ID.scar file and goto WorldBuilder. Run "Export Package". Make sure to save the map before editing <mapname>_ID.scar by hand. Otherwise WorldBuilder will re-generate this file and all manual edits will be lost.
thnx no working(((
11 Jan 2014, 17:14 PM
#8
Posts: 10
thnx no working(((
do not correctly
wait tutorial))))
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
41 | |||||
9 | |||||
2 | |||||
4 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.610220.735+4
- 3.34957.860+14
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
829 users are online:
829 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
7 posts in the last week
34 posts in the last month
Registered members: 49115
Welcome our newest member, Pound309
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Pound309
Most online: 2043 users on 29 Oct 2023, 01:04 AM