Luftwaffe Supply Doctrine
Posts: 82
Luftwaffe Supply Doctrine!
First off all, let's have a look at the commander itself:
0 CP: Air-drop medical supply: drops crates with health for your infantry
3 CP: Supply drop zone: Drops 50 fuel or ammo (on the respective zone) in exchange for 200mp
4 CP: Reconnaissance overflight: See what the enemy is up to
6 CP: Incendiary bombing run: drops firebombs on area
12 CP: Stuka bombing run: drops a 50kg bomb
It's mainly the second ability that makes it interesting. Very early on, you are able to exchange 200mp for 50 ammo or fuel. Which means you can rush for armor, or get T2 vehicles with little time loss. Later in the game, when you reach pop cap and end up with a big float of manpower, you can turn it into ammo and use the fourth and fifth ability as you please. You can consider this the more versatile and "quick stop shop"-version of the Soviets' Industry Tactics.
The other abilities are far from shabby either: dropping medical supplies around your reinforcing half-track is always handy, as is being able to recon his army using the overflight. Incendiary bombs and the 50kg bomb strike are just cherries on an already delicious cake.
I will try to upload a re-play asap, but as I'm currently in my finals week, it could take some time. It's a "maybe tomorrow, maybe next week" sort of situation
EDIT: Thanks to BartonPL, it came to my attention that the supply drop drops 50 fuel or 150 ammo (instead of 50) in exchange for 200mp. My apologies
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Permanently BannedIt could be spammable on semoiskey summer?
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how much the cooldown on the supply drop?
It could be spammable on semoiskey summer?
exactly semoiskey summer with the fuel point change, is the best condition to get more "save" fuel.
Posts: 82
how much the cooldown on the supply drop?
It could be spammable on semoiskey summer?
After using this commander more and more, I payed attention to the cooldown and guess what: It has a 1 minute cooldown, which ends just as the last crate is being dropped. So spamming it would be possible.
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Posts: 82
you can spam supply drops in 2v2's and higher games, in 1v1 it's pretty impossible since you gonna lose tanks or infantry war if you keep droping them. I know because i played with this doc in some 1v1's, it's good when you drop like 2-3 drop during a whole game
The first fuel drop alone is enough to give you a head start in pushing out armor. I wonder if fuel caches would be a better investment in the long run though...
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The first fuel drop alone is enough to give you a head start in pushing out armor. I wonder if fuel caches would be a better investment in the long run though...
+3/+5 fuel-muni per minute. So to get the same amount of resources you either need to wait 16mins or 30mins. A cache will spread the resources to all players so it loses utility besides 2v2 i guess.
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The first fuel drop alone is enough to give you a head start in pushing out armor. I wonder if fuel caches would be a better investment in the long run though...
Cache gives you 3 Fuel per minute and supply drop 50 Fuel so you got almost 18 minute advantage over Fuel cache.
it's better for muni because one cache gives you 5 muni and srop gives 150 so it's 30 mins
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Using the ability during combat can also allow you to win early infantry battles and maintain map presence before T2 even arrives. If not, it forces the enemy to not engage while the buff is active.
I've also been using it with sniper-first builds. The boost from the crates can help off-set the lack of front-line combat units and when all three are picked up at once, makes even pioneers deadly to conscripts to help defend the sniper.
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Comparing it to old CoH1 commander trees the ostheer abilities look so ... neutered.
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