How to deal with pay2win "commanders"?
Posts: 4
Me and 3 of my friends have bought COH2 a month ago. We are all Coh1 veterans so that we wanted to continue with the new game. We actually liked it at the beginning but nowadays we are hating the game and thinking to uninstall beacuse of these paid-commanders.
Last game we played, the enemy brought in units with 3 stars by default and a single 3 star panther took out 2 of my su 85s alone at the same time.
In another case we faced 5 tigers in a 3v3 game 2 of which are tiger aces.
In all the games like these, its us who win the early game and cap the enemy out completely. But we cant deal with the units or perks that come with special commanders.
I dont know why COH2 is like this but its a shame to turn this game into "world of tanks" just for ripping 14yo boys who just want to win.
Anyway, I'd like to know if you have tips to counter paid-commander perks. Especially against the german ones.
Posts: 2075 | Subs: 2
Posts: 4
Now we faced smt called soviet industry doctrine. We ended up against 5 t34s in 7m mark.
We just quit this game. Doesnt worth playing really. Just another version of World of tanks.
Posts: 76
also do not play 4v4 and don't take 3v3 seriously, the game is just not balanced for it. And I think it would be very difficult to achieve balance for both small and big teams.
Posts: 3552 | Subs: 2
Posts: 2779
Once I had a Soviet player totally cut off, but two T-34 come out from nowhere breaking my barricade.
Luckily he blob his crap into a teller.
Posts: 82
One of the biggest complaints is the Tiger Ace. Yes it is a strong unit, completely vetted. But it also completely halts resource income for ten minutes. Using it, is a huge gamble. If you ever face a Tiger Ace: kill its support, who won't be able to reinforce. Nobody has enough resources floating around to keep on reinforcing everything for ten straight minutes.
I don't have enough experience with Soviet Industry myself (on neither side), but from what I can tell reading this forum, it isn't OP at all. In fact, good use of AT can really close this one early for the opponent.
In my opinion, the best new commander is the one that let's you drop in 50 resources (fuel or ammo) in exchange for 200MP. That allows the German player to really rush in a P4 quickly.
In short: the new commanders offer a series of new strategies and tactics to work with and to defend against, but none of them are a golden ticket to a victory.
Posts: 813 | Subs: 1
Posts: 4
And also i dont think my pay2win argument is invalid. If every tactic has its own cons and pros, then why some of them are charged and rest is free?
Posts: 76
Support the developers you like.
It sucks that there are people who cant afford it but it does not change the facts. Also, the players have for a while been calling for more colorful commanders with less overlap... we got it
Posts: 889 | Subs: 1
If playing as Soviet, Elite Troops with its Tiger Ace is most definitely a challenge, if not an outright pain in the ass. Aside from the Tiger Ace, the doctrine is not that OP. Vetting costs fuel, and you should take advantage of your enemies reduced fuel reserves if they have vetted a lot of infantry. If they go vet crazy and vet 5 squads, that is 100 fuel, and like 275 MP. You should note when Vet squads come out early, and know that it delays T2, and Tanks. It is difficult to kill the vet squads, but try and force your opponent to retreat and reinforce squads. Snipers, Maxims, Shocks all do well. If you manage to kill a vet squad, the investment is lost. Mine the flank of your SU85 so the Panther cant circle around. If your opponent went T4 for Panthers, AND gave it vet 3, they have a HUGE investment into 1 unit. If you kill it, take advantage and push them off the map.
If playing as German, Soviet Industry is the only doctrine that you really need to worry about. In 1v1 you win by punishing his infantry early and forcing him to reinforce or lose the whole map. The same is true in 2v2, 3v3, etc. I use Industry a lot in team games, and I manage to field a T70 by 4:30m in 3v3, and closer to 6m in 2v2. If you expect industry, save your munis for shreks. Don't over-invest in T1, don't get a Pak right away. Industry is crippled if you take out the early T70. A good player using industry will try and harass you, and bide time while amassing tanks. If they get overzealous with their first few tanks and you manage to kill them, they will be hurting.
That said, the #1 thing you can do to improve is DO NOT THROW AWAY UNITS. Why fight a battle you can't win? If the enemy has overwhelming force, you will surely lose if you fight 1v3, 1v2 and half your army gets obliterated, and the other half needs to be reinforced.
Bonus tip: If 3 squads are engaging 3 squads, tell your squads to focus fire one enemy squad. If you force a retreat, suddenly you have superior numbers. This works especially well against the two commanders I mentioned, because manpower is at a premium.
Posts: 4
Because games run on money. We get regular updates and support for COH2 which is not free for those who do it.
Support the developers you like.
It sucks that there are people who cant afford it but it does not change the facts. Also, the players have for a while been calling for more colorful commanders with less overlap... we got it
I dont think so.
Games run on money, so we pay it and buy the game. Then they keep releasing overpowered dlcs that create difference in gameplay. especially if u are not experienced enough.
Now that is not so innocent.
Posts: 813 | Subs: 1
Posts: 82
Posts: 627
DLC Commanders are definitively Pay2Win. If you're going to try and make the distinction between "Pay4Advantage" and "Pay2Win" you might as well try tell me the difference between getting violently raped and "it's just the tip".
Steps to check if it's pay2win.
1. Can you pay for it?
2. Can you unlock it without money?
3. Does it provide options that non-paying players do not have?
4. Do any of these options provide any kind of advantage in any kind of situation?
If;
1 = Yes
2 = No
3 = Yes
4 = Yes
Your game is pay2win. Easy.
Posts: 82
Posts: 627
As long as paying commanders are beatable by non-paying commanders, it is not pay2win
Not accurate in the slightest.
Posts: 82
Not accurate in the slightest.
Then our definitions vary. Either way, none of the new commanders is a golden ticket to victory. Granted, the Elite Troops Doctrine does require early planning to handle well, but in my opinion, the doctrine that comes closest to OP (not OP, but closest) is the Luftwaffe Supply Doctrine. You can drop in 50 fuel at 3CP for 200mp, get P4s quicker (or get T2 vehicle without delaying P4 production) and in end game (when pop cap is reached) you can convert that floating manpower in ammo and use the commander abilities as pleased (drop in health, recon plane, incendiary bombs and 50kg bomb).
This being said, I do think it was a dick move from Relic to let us pay for online commanders, only skins, mission packs etc. should be charged for.
Posts: 640
ITT: People who do not know what Pay2Win is.
DLC Commanders are definitively Pay2Win. If you're going to try and make the distinction between "Pay4Advantage" and "Pay2Win" you might as well try tell me the difference between getting violently raped and "it's just the tip".
Steps to check if it's pay2win.
1. Can you pay for it?
2. Can you unlock it without money?
3. Does it provide options that non-paying players do not have?
4. Do any of these options provide any kind of advantage in any kind of situation?
If;
1 = Yes
2 = No
3 = Yes
4 = Yes
Your game is pay2win. Easy.
+1
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