Scout Cars
3 Feb 2014, 22:37 PM
#101
Posts: 28
I feel that the problem with the german scout is that the AT grenade of the conscript never fails even if the scout car get out of the initial range. Same problem with the german panzerfaust. A slight armor buff will be nice, it should take two AT grenade to kill, not only one with a few rifle shot.
4 Feb 2014, 08:23 AM
#102
Posts: 4928
I feel that the problem with the german scout is that the AT grenade of the conscript never fails even if the scout car get out of the initial range. Same problem with the german panzerfaust. A slight armor buff will be nice, it should take two AT grenade to kill, not only one with a few rifle shot.
Technically the Panzerfaust can miss, if the target vehicle moves behind a building or fence, the rocket will crash into that instead. The AT Grenade however will phase through any walls or buildings and always hit the target vehicle. This is just a side-effect of how the game handles Rockets vs Grenades, both are meant to have 100% hit rates.
4 Feb 2014, 08:33 AM
#103
Posts: 1003
Technically the Panzerfaust can miss, if the target vehicle moves behind a building or fence, the rocket will crash into that instead. The AT Grenade however will phase through any walls or buildings and always hit the target vehicle. This is just a side-effect of how the game handles Rockets vs Grenades, both are meant to have 100% hit rates.
Effect of throwing (launch) is calculate befor animation. You can see XP gain before hit.
5 Feb 2014, 14:11 PM
#104
Posts: 503
Permanently BannedSoviet have magic tricks...
5 Feb 2014, 14:45 PM
#105
Posts: 1003
Soviet have magic tricks...
Yes, Lenin wake up and laser from his eyes destroy tanks. As a balrog raging cross the battlefield.
OMG, this is code and mechanics this engine. Not only soviet side.
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