![](https://i.imgur.com/GVtVr2S.jpg)
![](https://i.imgur.com/wiUK7da.jpg)
Resulting in this concept-
![](https://i.imgur.com/HPdzeL7.jpg)
![](https://i.imgur.com/3RNNhsY.jpg)
![](https://i.imgur.com/NOkUVKe.jpg)
![](https://i.imgur.com/8X4pmHs.jpg)
Updated 22/12
![](https://i.imgur.com/rKGuemX.png)
![](https://i.imgur.com/kTDpxHW.jpg)
Looking west from the hilltop
![](https://i.imgur.com/LYlPrYK.jpg)
Looking east from the island
![](https://i.imgur.com/tn0lTIn.jpg)
Central crossroad
Naturally it needs more aesthethic improvements but that comes later.
My main concern is that I started out using the worldbuilding guide recommended size for a 1v1 map (320*320 playable area)- but the map still looks really large when looking at the churches compared to say, Semois. Secondly, the cutoffs are behind the munitions point and near the fuel, so I'm concerned that a player can bunker down on one side of the map with relative ease and still maintain a good income.
Any advice or general comments would be much appreciated
![:) :)](/images/Smileys/smile.gif)