Hi, I'm making this map at the moment. It's a forest map with a relatively large hill in the middle, with a fuel and VP on it. I'm in early production, I've only height-mapped and put out LOS-blockers so far. It's at 416x416 playable.
The screenshots show sector layout and cutoffs.
I'm quite new to mapping, so I have a few questions.
What effect would this hill have on gameplay?
Are the cutoffs relevant? Will they do their job or be redundant?
Is the "spider's web" of sectors too much? Will it make gameplay an annoying clusterfuck?
Should the semi-cutoffs (the big ones close to base) be absolute cutoffs?
My thoughts around it were that the "web" would make the game fast paced and constant capping absolutely necessary.
Sector layout and hills.
14 Dec 2013, 22:44 PM
#1
Posts: 31
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
32 | |||||
12 | |||||
185 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1100614.642+1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
Board Info
885 users are online:
885 guests
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
8 posts in the last week
40 posts in the last month
Registered members: 49070
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Blesofsk
Most online: 2043 users on 29 Oct 2023, 01:04 AM