(2 - 4) Cemetery Ridge Winter
Posts: 14
It's certainly not perfect nor polished how I'd like. Translating my visions of dictating gamer choices by my map design has proven much more challenging than I anticipated. Still, I've tried to keep the opportunities fair. Anyway, enough rambling in self-deprecation.
Known important issues:
- Slight minimap issues (especially western victory point)
- Still working on experience with tiles, splats and splines to give it more realism
- Some new graphical glitches when updated for Western Front Armies and their bases
CEMETERY RIDGE WINTER
Winter is in full force on this scenic site. A small farming village lies west of the highway. To the east, the coveted high ground and Cemetery Ridge are ripe for the taking.
Download:
Steam Page to Subscribe
Manual Download (2-4) http://www.mediafire.com/download/grd49edop6cu8pf/
Installation: Place the .sga file in your C:\Users\$UserName\Documents\My Games\Company of Heroes 2\mods\scenarios folder.
Edit 1: 11/27/13 Updated known important issues
Edit 2: 11/27/13 Improved spacing around cemetery and added a version with 3v3 enabled
Edit 3: 11/28/13 A few more textures and cover objects added
Edit 4: 12/02/13 Lots of polishing (i.e. textures, cover objects) Expanded northern base and removed deep snow inside cemetery
Edit 5: 12/03/13 Balanced the cutoff territories and relinked the (2-6) 3v3 version
Edit 6: 12/04/13 Opened up a few locations to encourage slightly more dynamic gameplay
Edit 7: 12/17/14 Expanded base area to accommodate Western Front Armies
Posts: 14
The default map was also improved around the cemetery to give better spacing and thus pathfinding for units.
Posts: 6
Posts: 14
Posts: 14
I think a few more notes are due as well. While the screenshots might look like deep snow everywhere, the majority of the map is not. I'm a sucker for the powdery snow look; and it's one of the easiest textures to spam until I learn more about mixing them to add realism.
Posts: 14
So far I'm yet to hear any feedback. How is the sizing? Any bugs? Do both teams feel fair? This is the first map I've ever created so I know it isn't as refined as those by more experienced mapmakers. If you enjoy it, and/or would like to see it improved upon, I'd love to hear from you though! I intend to keep slowly putting more work into fleshing it out.
The (2 - 6) version hasn't been updated with any of the new changes. I'll certainly do that if I gather any demand at all.
Posts: 14
I removed the (2 - 6) version for now as it's so outdated.
Posts: 56
If this is your first Map, then i must say : Well done
I like it and i was playing it twice with some friends!
I like your way to create,....btw the Lakeside or the Victorypoint with the Waterfower and the defense to protect it makes a lot of Fun.
Thx for your work and hope we see more of your work in the Future
Posts: 14
To everyone: Yet another version is up with more balanced cutoff territories and the updated version of the (2-6) for 3v3 action.
Posts: 600
Posts: 14
Posts: 14
I'm starting to feel more comfortable with the map so I'll stop doing so many incremental updates and posts. Thanks for bearing through my learning! From here on, if something needs addressed or a tweak ever comes, I'll just use the original post and the edit log.
Posts: 14
The Western Front Armies were bugged - specifically the US Army base didn't fit on the playable area. My quick changes did add a couple of minor graphical glitches.
Once again, as a reminder, 99% of the snow on the map is a light powder and not deep!
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