[WIP] (2-4) "Unnamed map"
Posts: 881
It's inspired by good ol' Pointe du Hoc.
There's only the one fuel point in the south, so this area will see a lot of combat in the early-game, while late-game action will probably happen in the north for the VP.
The ditch along the middle of the map will be an icy river, allowing for fast but risky vehicle movement across the map, Angoville style.
Any suggestions and constructive criticism are welcome! And also name suggestions
Posts: 881
Moved some sectors and VPs around.
Added more detail to the south.
Still can't get it in the game, don't know why...
Posts: 3421 | Subs: 11
Still can't get it in the game, don't know why...
What have you tried in order to get it in the game?
Posts: 881
Posts: 3421 | Subs: 11
Posts: 881
Posts: 3421 | Subs: 11
Posts: 881
"C:\Users\sj\Documents\my games\Company of Heroes 2\mods\scenarios\4p_bystraya_voda.sga"
Posts: 3421 | Subs: 11
Posts: 881
I think I found something in warnings.log:
18:00:04.25 ARC -- C:\Users\sj\Documents\My Games\Company of Heroes 2\mods\scenarios\4p_bystraya_voda.sga 2681466 [0]
18:00:04.33 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
18:00:04.34 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
18:00:04.38 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data:scenarios\tow\challenges\horde.scenref
My RelicCoH2.module file should be in stock condition, I've not changed anything.
;; //////////////////////////////////////////////////////////////////
;; File : RelicCoH2.module
;; Desc : RelicCoH2 Mod descriptor file.
;;
;; (c) 2011 Relic Entertainment
;;
[global]
;; Name must match the one in pipeline.ini
UIName = $1080
Description = Company of Heroes 2
DllName = WW2Mod
ModVersion = 1.0
SpeechManagerCache = SpeechManagerCoH2.cache
ScenarioPackFolder = mods\scenarios
[game]
PostGameBehavior = showpostgamestats
PlayerDropBehavior = aitakeover
[locale:English]
folder.01 = CoH2\Locale\English
[locale:French]
folder.01 = CoH2\Locale\French
[locale:Italian]
folder.01 = CoH2\Locale\Italian
[locale:German]
folder.01 = CoH2\Locale\German
[locale:Spanish]
folder.01 = CoH2\Locale\Spanish
[locale:Polish]
folder.01 = CoH2\Locale\Polish
[locale:Russian]
folder.01 = CoH2\Locale\Russian
[locale:Czech]
folder.01 = CoH2\Locale\Czech
[attrib:common]
archive.01 = CoH2\Archives\AttribArchive
;; Map preview alias (to allow deletions)
[preview:common]
folder = CoH2\DataPreview
;; Also map preview folders as overlays on data
[data:previewoverlay:01]
folder = CoH2\DataPreview
[movies:common]
folder = CoH2\Movies
[data:common]
required = 1
folder = CoH2\Data
archive.01 = CoH2\Archives\Data
archive.02 = CoH2\Archives\Sound
archive.03 = CoH2\Archives\MPScenarios
archive.04 = CoH2\Archives\UI
archive.05 = CoH2\Archives\ArtArmies
archive.06 = CoH2\Archives\ArtEnvironment
archive.07 = CoH2\Archives\ArtGermanEF
archive.08 = CoH2\Archives\ArtSovietEF
[data:common:01]
folder = CoH2\Data
archive.01 = CoH2\Archives\Autotest
archive.02 = CoH2\Archives\SPScenariosEF
archive.03 = CoH2\Archives\TOWScenarios
archive.04 = CoH2\Archives\DLC1Scenarios
archive.05 = CoH2\Archives\DLC2Scenarios
[data:sound_low:01]
required = 1
folder = CoH2\DataSoundLow
archive.01 = CoH2\Archives\SoundLow
[data:sound_high:01]
required = 1
folder = CoH2\DataSoundHigh
archive.01 = CoH2\Archives\SoundHigh
[data:art_low:01]
required = 1
folder = CoH2\DataArtLow
archive.01 = CoH2\Archives\ArtLow
[data:art_high:01]
required = 1
folder = CoH2\DataArtHigh
archive.01 = CoH2\Archives\ArtHigh
[data:english:01]
required = 1
folder = CoH2\locale\english
archive.01 = CoH2\Archives\SoundSpeechEnglish
[data:english:02]
folder = CoH2\locale\english
archive.01 = CoH2\Archives\SoundSPSpeechEFEnglish
archive.02 = CoH2\Archives\SoundSpeechDLCEnglish
[data:french:01]
folder = CoH2\locale\french
archive.01 = CoH2\Archives\SoundSpeechFrench
archive.02 = CoH2\Archives\SoundSPSpeechEFFrench
archive.03 = CoH2\Archives\SoundSpeechDLCFrench
[data:italian:01]
folder = CoH2\locale\italian
archive.01 = CoH2\Archives\SoundSpeechEnglish
archive.02 = CoH2\Archives\SoundSPSpeechEFEnglish
archive.03 = CoH2\Archives\SoundSpeechDLCEnglish
[data:german:01]
folder = CoH2\locale\german
archive.01 = CoH2\Archives\SoundSpeechGerman
archive.02 = CoH2\Archives\SoundSPSpeechEFGerman
archive.03 = CoH2\Archives\SoundSpeechDLCGerman
[data:spanish:01]
folder = CoH2\locale\spanish
archive.01 = CoH2\Archives\SoundSpeechSpanish
archive.02 = CoH2\Archives\SoundSPSpeechEFSpanish
archive.03 = CoH2\Archives\SoundSpeechDLCSpanish
[data:polish:01]
folder = CoH2\locale\polish
archive.01 = CoH2\Archives\SoundSpeechPolish
archive.02 = CoH2\Archives\SoundSPSpeechEFPolish
archive.03 = CoH2\Archives\SoundSpeechDLCPolish
[data:russian:01]
folder = CoH2\locale\russian
archive.01 = CoH2\Archives\SoundSpeechRussian
archive.02 = CoH2\Archives\SoundSPSpeechEFRussian
archive.03 = CoH2\Archives\SoundSpeechDLCRussian
[data:czech:01]
folder = CoH2\locale\czech
archive.01 = CoH2\Archives\SoundSpeechEnglish
archive.02 = CoH2\Archives\SoundSPSpeechEFEnglish
archive.03 = CoH2\Archives\SoundSpeechDLCEnglish
Posts: 881
I think I found something in warnings.log:
Code18:00:04.25 ARC -- C:\Users\sj\Documents\My Games\Company of Heroes 2\mods\scenarios\4p_bystraya_voda.sga 2681466 [0]
18:00:04.33 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
18:00:04.34 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
18:00:04.38 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data:scenarios\tow\challenges\horde.scenref
I also get these lines in the Worldbuilder debug window. Any idea why?
Posts: 881
I had to save the map to files without any spaces or parentheses in it...
Now, the map in game seems so much larger than in the worldbuilder...
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