Read this thread and you'll get a general picture of the current state of the game.
What the PRO's think of COH2
How's the game now?
22 Nov 2013, 06:56 AM
#21
Posts: 66
22 Nov 2013, 16:11 PM
#22
Posts: 2779
so until now building godmode is still here?
for fucking sake
for fucking sake
22 Nov 2013, 19:51 PM
#23
Posts: 3293
so until now building godmode is still here?
for fucking sake
this patch they did somewhat address this and made mortars and flamers i think something else do better damage against buildings.
22 Nov 2013, 19:57 PM
#24
Posts: 971
this patch they did somewhat address this and made mortars and flamers i think something else do better damage against buildings.
And they now don't insta-explode with riflenades or mortar shells.
Garrisoning buildings are less godlike than before, but still gives a stupid defensive bonus in infantry battles.
23 Nov 2013, 16:27 PM
#25
Posts: 419
I would argue building godmode is still there. What just made me uninstall the game again is a dshk in a building that took 7 mins 16 mortar shells 3 rifle grenades a dead pio flamer and a sniper just to take out 3 entites, and dshk gets out and runs away.........
23 Nov 2013, 18:01 PM
#26
Posts: 66
Yea, bulding are still OP. I played a game 2 days ago where I flanked the house with penals with flamers. First he pined my squad that was atracking fire so I could flank with penals, and than se pined my penals while they where flaiming the house sooooo I think it's not good. But anyway I stoped playing COH2 since that and I'm back to vCOH, the game is clearly broken.
23 Nov 2013, 19:56 PM
#27
Posts: 3293
And they now don't insta-explode with riflenades or mortar shells.
Garrisoning buildings are less godlike than before, but still gives a stupid defensive bonus in infantry battles.
to be clear i never said they still weren't OP. hence the use of "somewhat".
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