I was trying to make a .30cal wc51 but currently the gun is kind of offset. plase help me.
Make a Wc51 with .30cal ?
16 Jul 2022, 14:19 PM
#1
Posts: 1220 | Subs: 1
16 Jul 2022, 17:01 PM
#2
Posts: 817 | Subs: 5
This weapon model should align well, I think you use the rear variant?
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",
16 Jul 2022, 17:12 PM
#3
Posts: 1220 | Subs: 1
This weapon model should align well, I think you use the rear variant?
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",
How about the anim_table of the weapon ?
16 Jul 2022, 18:25 PM
#4
Posts: 817 | Subs: 5
How about the anim_table of the weapon ?
cooldown_time_name = pintle_m1919a4_cooldowntime
state_name pintle_m1919a4_state
track_horizontal = pintle_m1919a4_horiz
track_horizontal_speed = <empty>
track_vertical = pintle_m1919a4_vertical
track_vertical_speed = <empty>
variety_name = <empty>
visibility_name = pintle_m1919a4_visibility
target_range_name= <empty>
17 Jul 2022, 04:34 AM
#5
Posts: 1220 | Subs: 1
cooldown_time_name = pintle_m1919a4_cooldowntime
state_name pintle_m1919a4_state
track_horizontal = pintle_m1919a4_horiz
track_horizontal_speed = <empty>
track_vertical = pintle_m1919a4_vertical
track_vertical_speed = <empty>
variety_name = <empty>
visibility_name = pintle_m1919a4_visibility
target_range_name= <empty>
i got the gun in place but the crew cant attatch. Also what are the values for fx_action_target and tracer ?
17 Jul 2022, 06:24 AM
#6
Posts: 817 | Subs: 5
i got the gun in place but the crew cant attatch. Also what are the values for fx_action_target and tracer ?
fx_action_target_name = pintle_mg42_gunner_target
fx_tracer_name = pintle_m1919a4_tracer
The crew works the same as the .50 cal. In ebps/crew_ext there should be a role with sync_action_name = Attach_Pintle. sync_target_name = Vehicle_Target.
17 Jul 2022, 06:53 AM
#7
Posts: 1220 | Subs: 1
17 Jul 2022, 07:59 AM
#8
Posts: 817 | Subs: 5
17 Jul 2022, 08:31 AM
#9
Posts: 1220 | Subs: 1
Is the hardpoint enabled? And state_name set to pintle_m1919a4_state? The vanilla WC51 has its weapon disabled default, maybe there is a leftover from that in the entity?
How does it look when attacking? does the mg visually fire?
The weapon do visually fire when attacking and i set anim table like you told. i enable the weapon with an upgrade like the 50cal.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
26 | |||||
2 | |||||
2 | |||||
322 | |||||
233 | |||||
11 | |||||
10 | |||||
8 | |||||
6 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
Board Info
444 users are online:
444 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
7 posts in the last week
39 posts in the last month
Registered members: 49063
Welcome our newest member, jennifermary
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, jennifermary
Most online: 2043 users on 29 Oct 2023, 01:04 AM