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russian armor

New Engine?

18 Apr 2022, 20:35 PM
#1
avatar of CrowKing

Posts: 145

İs coh 3 use new Engine. Cuzz flame effect so bad..

İ mean tank explosions.. its very dull

İ wanna see more dynamic effects that kill infantry who was so close
18 Apr 2022, 20:36 PM
#2
avatar of adamírcz

Posts: 955

I hope the code is made from scratch

So we dont get BS like hardcoded veto counts or replays that behave as a match happening again rather than as a video, or deathloops, or unit UI disappearing
18 Apr 2022, 22:32 PM
#3
avatar of Kurobane

Posts: 658

COH 3 is using the same Engine as COH1/COH2. Would be nice if COH3 had an engine like Ashes of the Singularity.
19 Apr 2022, 15:29 PM
#4
avatar of BasedSecretary

Posts: 1197

Well when all is said and done COH's engine is generally amazingly good for the tactical 3D-cover fights it offers. If there's one thing that should not change, it's the engine.
19 Apr 2022, 21:37 PM
#5
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

AoE IV and CoH 3 used the same Engine aka Essence Engine 5.
CoH 2 used Essence Engine 3 and DoW 3 Essence Engine 4.

I hope Microsoft and Sega money served to game engine code modernization and optimization. 🙏
22 Apr 2022, 16:34 PM
#6
avatar of CrowKing

Posts: 145

AoE IV and CoH 3 used the same Engine aka Essence Engine 5.
CoH 2 used Essence Engine 3 and DoW 3 Essence Engine 4.

I hope Microsoft and Sega money served to game engine code modernization and optimization. 🙏


Tx man so what are the difiriance between ee 3 an ee 5
22 Apr 2022, 18:19 PM
#7
avatar of Crecer13

Posts: 2184 | Subs: 2

AoE IV and CoH 3 used the same Engine aka Essence Engine 5.
CoH 2 used Essence Engine 3 and DoW 3 Essence Engine 4.

I hope Microsoft and Sega money served to game engine code modernization and optimization. 🙏


Well, I highly doubt it. There were many complaints on EoA4 about poor optimization and that the game only uses one core in the processor.
14 Jul 2022, 19:02 PM
#8
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3



Tx man so what are the difiriance between ee 3 an ee 5

I don't know precisely but maybe an article exists at this topic.

--------------

Ian Thompson (Group technical director at Relic):

[...] we've done a lot of work in order to embrace and to utilize multi-core systems. So there's been work done not just to our simulation but also to our physics and rendering systems to be able to spread more work across those cores, so that we're really able to leverage those cores for faster frame rates and higher fidelity [...]

cf. https://www.youtube.com/watch?v=JoZI3R5Ia_k&t=1544s
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