I played several times on Wolfheze now and everytime i played north, i had trouble holding the vp points.
Is this map somehow balanced towards the south?
Imo this problem could be solved, if the left vp would be slightly moved towards the northern base.
Wolfheze - Balance
10 Oct 2021, 11:53 AM
#1

Posts: 269
10 Oct 2021, 15:05 PM
#2

Posts: 2159 | Subs: 2
I played several times on Wolfheze now and everytime i played north, i had trouble holding the vp points.
Is this map somehow balanced towards the south?
Imo this problem could be solved, if the left vp would be slightly moved towards the northern base.
I am guessing here but:
- The East VP has has a building and rail cars blocking the norths flanking access to the VP. If you dont take the house early that VP will be very hard to get to all game long.
- The middle VP also has a house that favors the South right in mid. Making it hard to flank units holding the VP area.
So I agree the left VP could be made easier for North to hold to try and offset the above mentioned areas. Maybe remove the main sight blocking hedges north of the VP?
Would be good to get more experienced player opinions here.
Will Relic bother with another map patch?
10 Oct 2021, 18:33 PM
#3

Posts: 3423 | Subs: 1
I've had a lot of trouble with Wolfheze. I have it on veto when I'm playing with randoms
Too many experiences getting double teamed on the fuel side and not getting any support. Both fuels being on one side is a little weird, but doesn't seem as bad with a partner
Too many experiences getting double teamed on the fuel side and not getting any support. Both fuels being on one side is a little weird, but doesn't seem as bad with a partner
10 Oct 2021, 21:13 PM
#4

Posts: 2159 | Subs: 2
I've had a lot of trouble with Wolfheze. I have it on veto when I'm playing with randoms
Too many experiences getting double teamed on the fuel side and not getting any support. Both fuels being on one side is a little weird, but doesn't seem as bad with a partner
Yes this map breaks the 2v2 rule of having two medium safe fuels on opposite sides of the map.
The layout of the map is sort of mirrored North/South and not East/West. So putting a fuel on the west side totally screws up the map.
I think three factors pushed leaving the fuel where it is:
1) Nostalgia. Keeping the map as close to the vCoh experience as possible.
2) The 2v2 map pool was getting very stale for tournaments. We needed some fresh maps. And the dual fuels are not a problem in tournament play.
3) Variety. Having the fuels together gives players different options. You can play two 1v1s or double the fuels and let the enemy get two munitions.
The duel fuel is only a major issue when playing randoms who cant communicate (language, play style, experience, etc). So a veto sounds warranted if you keep having bad experiences.
10 Oct 2021, 22:11 PM
#5

Posts: 3423 | Subs: 1
I think three factors pushed leaving the fuel where it is:
1) Nostalgia. Keeping the map as close to the vCoh experience as possible.
2) The 2v2 map pool was getting very stale for tournaments. We needed some fresh maps. And the dual fuels are not a problem in tournament play.
3) Variety. Having the fuels together gives players different options. You can play two 1v1s or double the fuels and let the enemy get two munitions.
Makes sense, I can respect all of those reasons
Im positive about #2 cause the difference is night and day when I'm playing with a friend vs. with randoms. And we are far from tourney level players, but coordination changes everything
10 Oct 2021, 22:56 PM
#6

Posts: 100
I maintain that COH1 maps were not meant to be played on COH2, even in modified form, because of, among other things, True Sight. There's a lot of sight blockers that seem way to small to be sight blockers on this map.
I was glad to see Angoville removed from the 1v1 pool, and I'd be happy to see Wolfheze go, too.
I was glad to see Angoville removed from the 1v1 pool, and I'd be happy to see Wolfheze go, too.
12 Oct 2021, 11:38 AM
#7

Posts: 57
This map is really badly designed. Fuel on both sides. Really stupid.
12 Oct 2021, 14:49 PM
#8

Posts: 2779
This map is shit in both game,
COH1 is the cancerous Brit favoured.
COH2, the VP and same resources on one side at the end of the map.
COH1 is the cancerous Brit favoured.
COH2, the VP and same resources on one side at the end of the map.
12 Oct 2021, 18:51 PM
#9

Posts: 1890 | Subs: 1
IMO the only thing that really bothers me about Wolfheze is the sight blockers are not intuitive and/or badly implemented. I feel like there are random small hedges that block sight that seems like they shouldn't. Additionally it feels like there there are a lot of random sight blockers that really mess with team weapon play anywhere that isn't the center VP. I don't love maps that play into team weapon camping but but the inability to use team weapons feels more like a bug than a feature to use a phrase.
14 Oct 2021, 10:06 AM
#10

Posts: 772
TBH there are worse maps that this. "Rails and Metal" and "Minsk Pocket" are way worse.
14 Oct 2021, 12:58 PM
#11

Posts: 786 | Subs: 1
TBH there are worse maps that this. "Rails and Metal" and "Minsk Pocket" are way worse.
nah minsk pocket is alright
road to kharkhov and rails and metal are both garbo maps though, who the fuck designed those?
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Last Wednesday, 16:58 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
75 | ||
![]() |
![]() |
![]() |
22 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.13544.754+9
- 4.14839.791+7
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.385257.600+5
- 9.14265.686+10
- 10.17773.708+3
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1366
Board Info
398 users are online:
398 guests
0 post in the last 24h
2 posts in the last week
49 posts in the last month
2 posts in the last week
49 posts in the last month
Registered members: 53636
Welcome our newest member, betvisa2org
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, betvisa2org
Most online: 2043 users on 29 Oct 2023, 01:04 AM