I've found the coordinated fire ability newly added to the UKF assault officer has less shots fired from base 25-pounders (3 shots from each howitzer, 6 total) compare to what the pyrotechnic and sniper's ability has (4 shots from Platoon Command Post + 5 shots from Company Command Post, 9 total).
I tried to find the reference on the patch note but nothing on it mentions this change, thus I attempted to dig into the ability attributes using CoH2 Tools' Attribute Editor hoping to find if this is a bug or an intended setting. The problem is that I cannot find such ability refrencing back to the Assault Officer, all the 25-pounder related skills are referencing back to the tommy squad or valentine.
Then I checked my steam game update queue history and I found that despite the coh2 itself updated, the coh2 tools did not.
My guess on the cause of the missing ability issue is due to the loaded attribute.xml file in attribute editor is not the newest version released. I tried to find the similar xml file in the coh2 game folder but there were none.
Extreme appretiation if somebody can help me out.
How to get the newest attribute.xml into attribute editor?
10 Sep 2021, 04:08 AM
#1
Posts: 56
10 Sep 2021, 04:57 AM
#2
Posts: 817 | Subs: 5
The modtools are not updated since April 2020. Nobody knows why, not even the balance team. I wrote a guide how to link new abilities, but it is not possible to view the new files.
https://www.coh2.org/topic/108687/guide-merge-the-patch-with-outdated-tools
https://www.coh2.org/topic/108687/guide-merge-the-patch-with-outdated-tools
10 Sep 2021, 05:06 AM
#3
Posts: 56
The modtools are not updated since April 2020. Nobody knows why, not even the balance team. I wrote a guide how to link new abilities, but it is not possible to view the new files.
https://www.coh2.org/topic/108687/guide-merge-the-patch-with-outdated-tools
Thank you! I will try this immediately
-------------------------------------------
lol I didn't read carefully, still can't view the new files, but still thank you for the reply!
10 Sep 2021, 22:25 PM
#4
Posts: 164 | Subs: 1
Btw just to confirm this, I need to read the new .xml files for each commander.
They change the names of the icons for them ...
Would that be possible? I guess no.
Code
Company of Heroes 2 Tools\assets\data\attributes\instances\commander\german\jaeger_armor_doctrine.xml
They change the names of the icons for them ...
Would that be possible? I guess no.
10 Sep 2021, 22:48 PM
#5
Posts: 164 | Subs: 1
Yo, so I was able to export the .rgd files https://imgur.com/hQATnEc
Anyone knows the way to convert them to xml ? I found this tool https://www.moddb.com/games/warhammer-40000-dawn-of-war-iii/downloads/rgd-converter-v13
But it doesn't convert the files fully... I guess I could work with this but I would have to re-write couple of things ... merge the files together, meh ... https://imgur.com/wBy64K4
Anyone knows the way to convert them to xml ? I found this tool https://www.moddb.com/games/warhammer-40000-dawn-of-war-iii/downloads/rgd-converter-v13
But it doesn't convert the files fully... I guess I could work with this but I would have to re-write couple of things ... merge the files together, meh ... https://imgur.com/wBy64K4
11 Sep 2021, 05:30 AM
#6
Posts: 56
Yo, so I was able to export the .rgd files https://imgur.com/hQATnEc
Anyone knows the way to convert them to xml ? I found this tool https://www.moddb.com/games/warhammer-40000-dawn-of-war-iii/downloads/rgd-converter-v13
But it doesn't convert the files fully... I guess I could work with this but I would have to re-write couple of things ... merge the files together, meh ... https://imgur.com/wBy64K4
I'm now trying to find the old coh2 rgd converter made by RelicNews Forum member Cope, mentioned in this post https://www.coh2.org/guides/11637/extracting-statistics-guide
The DoW3 RGD converter seems using different hash table to convert the file, I haven't tried it myself but I'm surprised that it can partially convert the file despite using wrong hash table.
It is really difficult to find that old rgd tool, if somehow I find it I will post it on the forum.
11 Sep 2021, 10:48 AM
#7
Posts: 164 | Subs: 1
The DoW3 RGD converter seems using different hash table to convert the file, I haven't tried it myself but I'm surprised that it can partially convert the file despite using wrong hash table.
It is really difficult to find that old rgd tool, if somehow I find it I will post it on the forum.
Thanks, I managed to find out some of the different hashes and add them to the list.
0x7CF8C50=icon_secondary
0xEE2AC12B=icon
0xC72B5316=server_id
0x7045D76=server_item
0x913614F7=pbgid
0x2E256A1A=name
0x776902BE=store_item
0xC7AF32A9=commander_ability
0xC687A189=commander_bag
0x7966CDD=race
0x2CDE9309=races
0x37D71929=rarity
0x4ED1D7E5=is_in_default_bundle
0x829C471D=commander_abilities
0xDE1033F6=description
But the result .xml is not great ... looks different than coh2 tools xml files, which will need new parsers scripts
<Key>icon_secondary</Key>
<Type>String</Type>
<Data>Icons_commander_portrait_british_commander_05_large</Data>
</Value>
<Value>
<Key>name</Key>
<Type>Integer</Type>
<Data>11085018</Data>
</Value>
<Value>
<Key>0x50B9D9FF</Key>
<Type>String</Type>
<Data>tech_tree_v1</Data>
15 Aug 2022, 16:39 PM
#8
Posts: 164 | Subs: 1
Hey guys, in case some-one comes across this post. There is actually updated hash map for many values. You can find it here https://github.com/cohstats/coh2stats/tree/master/scripts#how-to-extract-the-current-game-data
Cheers
Cheers
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