On some maps there are craters within the area covered by the SF bases. It would be nice to be able to fix it in a mod rather than fixing each map, but I haven't had any luck.
I've tried varying the parameters for the aef_base deformation, but all I can do is make a big round hole. I tried repainting the file and sticking it in my modicons directory, but was not able to load it from there. Any other ideas?
I also notice that the worldbuilder saves your temporary splats in a directory. Is there a way to get a tuning pack or script to pick them up>
thanks.
modding in splats or deformations?
24 Aug 2021, 08:38 AM
#1

Posts: 139
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
672 | ||
![]() |
![]() |
![]() |
40 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59682.879+10
- 2.9833.748+3
- 3.297163.646+5
- 4.14749.750-1
- 5.14939.793+8
- 6.14565.690+13
- 7.18151.780+4
- 8.267123.685+9
- 9.1177652.644+4
- 10.18678.705+1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1381
Board Info
444 users are online:
444 guests
2 posts in the last 24h
17 posts in the last week
37 posts in the last month
17 posts in the last week
37 posts in the last month
Registered members: 54179
Welcome our newest member, Grunst31
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Grunst31
Most online: 2043 users on 29 Oct 2023, 01:04 AM