On some maps there are craters within the area covered by the SF bases. It would be nice to be able to fix it in a mod rather than fixing each map, but I haven't had any luck.
I've tried varying the parameters for the aef_base deformation, but all I can do is make a big round hole. I tried repainting the file and sticking it in my modicons directory, but was not able to load it from there. Any other ideas?
I also notice that the worldbuilder saves your temporary splats in a directory. Is there a way to get a tuning pack or script to pick them up>
thanks.
modding in splats or deformations?
24 Aug 2021, 08:38 AM
#1
Posts: 139
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
4 | |||||
242 | |||||
26 | |||||
9 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1109614.644+10
- 5.275108.718+26
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
939 users are online:
939 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM