One of the big changes from vCoh to Coh2 is the automatic vehicle movements when two vehicles are pathing near each other. The idle vehicle will try to move out of the way.
While this adds to the immersion of the game it also causes your vehicles to bunch up and get stuck together, more often than not, leading to dead vehicles on retreat.
The same goes for infantry trying to move out of the way of ehicles. They tend to always end up in much worse positions than if they didnt move. Like running out of cover. Or never reaching the place you want them to move to and instead walk around in giant circles into the enemy line.
I say remove this feature from Coh3. Or refine it to where units barely move.
Thoughts?
COH3 Idle Unit and Vehicle Pathing
17 Aug 2021, 16:47 PM
#1
Posts: 2145 | Subs: 2
17 Aug 2021, 20:44 PM
#2
Posts: 955
yes, garden that mechanic
Combined arms of infantry and tanks as well as mass tank pushes become nightmares with this
Combined arms of infantry and tanks as well as mass tank pushes become nightmares with this
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