[CoH3] Changelog
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Posts: 830 | Subs: 3
Pre-Alpha Preview - Build 1.0 - 2021/07/13
Size : ~20GB to download then 30GB on the disk.
Posts: 830 | Subs: 3
Pre-Alpha Preview - Build 1.1 Patch Notes - 2021/07/14
Version: 1.1
Size:
Next Turn / Campaign Progress Unavailable – Certain Hardware Configurations
- Fixed an issue where some below minimum specification hardware, such as older generation Intel i5 processors, do not allow for the player to advance when selecting “next turn."
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/551-pre-alpha-preview-build-1-1-patch-notes
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Pre-Alpha Preview - Build 1.2 Patch Notes - 2021/07/16
Version: 1.2
Size: ~216MB
- Crash Fixes
- Fixed a crash on Assault Animation end when squad dies before the animation finishes.
- Fixed a crash on displaying range visuals on dead units.
- Fixed a crash when trying to calculate combat preview/initiate assault on dead target.
- Game can be installed to Unicode directory names
- Fixed a crash on Assault Animation end when squad dies before the animation finishes.
- Delay on edge camera panning removed
- Northern airfield progression bug now resolved
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/760-pre-alpha-preview-build-1-2-patch-notes
Posts: 830 | Subs: 3
Pre-Alpha Preview - Build 1.3 Patch Notes - 2021/07/21
Version: 1.3
Size: ~293MB
Crash Fixes
- Fixed a crash when a player captures Monte Cassino on the campaign map.
- Fixed a crash due to AI Save / Load corruption.
- Fixed crashes on the campaign map stemming from various abilities or actions.
- Fixed a number of other crash related issues.
Bug Fixes
- Fixed Campaign Medic Heal. Changed the range to include neighbors.
- Fixed middle mouse button causing camera to "jump" towards the cursor.
CoH-Dev Feedback Changes
- Campaign Hospital Heal Aura range increased. Range preview on mouse over.
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes
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Pre-Alpha Preview Closed - 2021/08/04
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Multiplayer Pre-Alpha - 2021/11/30 at 9AM PT until 2021/12/06 at 8PM PT
Version: 1.0
Size: 11.7GB to download right now on Steam (21.1GB on the disk).
Content:
- 2 factions: USF and Wehrmacht (no mirror matches right now) ;
- 4 battlegroups : USF Airborne, USF Armoured, German Breakthrough and German Luftwaffe ;
- 1v1 and 2v2 ;
- PvP, Co-op vs AI and Solo vs AI ;
- Victory Points or Annihilation ;
- Automatch and custom game ;
- 4 maps:
- One 1v1: Twin Beaches ;
- Three 2v2: Pachino Farmlands, Torrente and Aere Perennius ;
- One 1v1: Twin Beaches ;
- Tactical pause enable vs AI ;
- No Italian units but Relic will be showing off those units in game next year (2022) ;
For more information Relic published: Multiplayer Pre-Alpha: Frequently Asked Questions & Known Issues.
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Multiplayer Pre-Alpha - 2021/12/01
Version: 1.1
Size: ~198MB
- Fixed some matchmaking disconnects and crashes
- Fixed the missing scroll bar in Friends list
Posts: 830 | Subs: 3
Multiplayer Pre-Alpha - 2021/12/03
Version: 1.2
Size: ~367MB
Known Issues
- This patch is aimed squarely at addressing top player feedback on gameplay, crash rates, and performance. We had to make a hard choice between not rolling out a patch for the remainder of the Pre-Alpha, or publish one that fixes these issues but also introduces a visual error. We chose the latter as we want players to have a more fun, stable and better performing game as we head into the last three days of this Pre-Alpha test. Thanks for your understanding and continued feedback!
- Textures and lighting on buildings are flickering or flat.
General Fixes
- Fixed some out of memory and gameplay crashes
- Fixed the missing model for the Flak 88
- Reduced performance issues while edge panning the camera
- Added scroll bars to friends lists across all screens.
Balance Changes
- Panzerschrek penetration increased
- Jeep HMG penetration increased
- Kettenkrad capture speed reduced and health decreased
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Mission Alpha (North African Operation) - 2022/07/12 until 2022/07/19 at 9AM PT/12PM ET
Version: 5.0.62368.0
Size: ~17GB to download (~23GB on the disk)
Content
- An early look at one singleplayer mission from the North African Operation.
- Play with an assigned set of units from the Deutsches Afrikakorps through a number of set objectives.
- Full Tactical Pause to play at your own pace.
Known Issues
- Occasional FPS drops in the Ajdabiya mission.
- Sound may desynchronize on occasion during the Ajdabiya mission. Setting Audio to Low and restarting the game may help reduce this issue.
- Some visual discrepancies on vehicles (charring, attachments, tints, tracks not animating, etc.).
- Mortars cannot be picked up from the battlefield.
- Anti-air gun in the village is missing its asset.
- Recovery Vehicle may be able to recover targets from further than intended. Certain trucks cannot be recovered as intended.
- Famo Recovery Half-Trak's self-repair ability is passive despite its tooltip saying 'Click to Activate.'
- A British 2 Pounder Anti-tank gun in the mission has a fixed position and will not rotate.
- A building in the final village cannot be completely destroyed.
- Flak 36 88mm cannot be towed when both towing vehicles are destroyed.
- Unit call-in abilities do not display Manpower cost.
- Air call-ins display incorrect target area. Ability only affects one side of the target area.
- Withdraw ability can target the Flak 36 unintentionally.
- Unloading infantry from tank-riding may not display the correct animation.
- Vehicles do not traverse trenches as smoothly as intended.
- Units may unintentionally abort a retreat order.
- Reinforcing the Flak 36 causes a grey progress box instead of a proper icon.
- Tank riding Panzergrenadier squads don’t follow their leader once they disembark the tanks without further instructions.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/18-mission-alpha-frequently-asked-questions-known-issues
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Mission Alpha Closed - 2022/07/19 at 9AM PT/12PM ET
Posts: 830 | Subs: 3
Multiplayer Tech Test - 2023/01/11 at 10AM PT until 2023/01/16 at 10AM PT
Version: 0.4.0.6084
Size: ~17GB to download (~21GB on the disk)
Content
- PvP/PvAI
- Automatch & custom games
- 1v1, 2v2, 3v3 and 4v4
- 4 factions (Allies: British Forces & US Forces - Axis: Deutsches Afrikakorps & Wehrmacht)
- 12 battlegroups (3 battlegroups per faction):
- US Forces: Airborne, Armored and Special Operations Battlegroups
- Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroups
- British Forces: Indian Artillery, Armored Support and Air & Sea Battlegroups
- Deutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroups
- US Forces: Airborne, Armored and Special Operations Battlegroups
- 8 maps (2 maps per game mode):
- Two 1v1 maps (Road to Tunis et Twin Beaches)
- Two 2v2 maps (Pachino Farmlands et Torrente)
- Two 3v3 maps (Gazala Landing Ground et L'Aquila)
- Two 4v4 maps (Mignano Gap et Winter Line)
- Two 1v1 maps (Road to Tunis et Twin Beaches)
Known Issues & Bugs
- To replay the tutorial mission, you will need to delete your save file under Documents > My Games > Company of Heroes 3 - Playtest
- If a user begins a game in a Custom lobby and a player tries to join after that lobby is no longer available, they may encounter a crash.
- Twin Beaches has the incorrect territory point income and Victory point count.
- Battlegroups may show as pink placeholder boxes after finishing an automatch game.
- If a player leaves while a match is loading, there may be an error loading match stats afterwards.
- There is a slight chance that if the host of a lobby searches for an automatch game, then fails the search and leaves the party, once they try to rejoin they will not see themselves in the lobby.
- If a lobby host selects “Start Match” as a player is changing their Faction selection, they may load into the game with Battlegroups that do not function.
- The Smoke Launcher ability on the Panzer III cannot be used more than once.
- When certain units pick up a team weapon from a different faction, they may use that unit’s voice lines.
- White Phosphorus tracer rounds have the wrong color.
- The 251 Medium Carrier is missing a voiceline to indicate when Auto-Reinforce is enabled or disabled.
- Stuka Anti-Tank Loiter ability is not functioning as intended.
- All Loiter abilities are targeting units in a larger area of effect than intended.
- Constructing and repairing may cause certain units to t-pose.
- Text chat box may get wider than intended when typing long messages.
- Wehrmacht Sniper is missing Veterancy descriptions.
- Game scaling may default to a low setting causing low resolution and bluriness. Ensure your game scaling is set to 100%.
- A rendering bug is causing lighting shadow artifacts.
- A map bug is causing large patches of terrain to lose its decal dressing.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/34-multiplayer-tech-test
Posts: 830 | Subs: 3
Multiplayer Tech Test - Build 1.1 - 2023/01/12
Version: 0.4.0.6152
Size: ~197MB to download (~21GB on the disk)
Note: Yesterday we fixed a crash that was affecting AMD users when they launched the game. This was fixed server side within the first hour of the game being live.
General Changes
- Enabled Annihilation Game Mode in Custom Games.
Bug Fixes
- Fixed a crash when exiting from a match or mission.
- Fixed a crash where using an ability then opening the Tactical Map would sometimes cause a crash.
- Fixed a crash when loading into a match.
- Players should now be able to chat during a match.
- Fixed an issue where A.I. were unable to use upgrades in certain Battlegroups. Players may see difficulty changes based on this.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3011-multiplayer-tech-test-build-1-1-patch-notes
Posts: 830 | Subs: 3
Multiplayer Tech Test - Build 1.2 - 2023/01/13
Version: 0.4.0.6203
Size: ~183MB to download (~21GB on the disk)
Bug Fixes
- Improved logging for GPU related crashes.
- Addressed an exploit where players were able to get more resources than intended.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3063-multiplayer-tech-test-build-1-2-patch-notes
Posts: 830 | Subs: 3
Multiplayer Tech Test Closed - 2023/01/16 at 10AM PT
Posts: 830 | Subs: 3
Company of Heroes 3 - 2023/02/22 at 6PM GMT
Version: Pre-load
Size: ~21.9GB to download
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