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[CoH3] Changelog

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16 Jul 2021, 12:24 PM
#1
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In this thread you will find all Company of Heroes 3 patch notes since the beginning of the Pre-Alpha. If you would like to discuss the changes, feel free to create a new thread in the COH3 Central section.
16 Jul 2021, 12:26 PM
#2
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Pre-Alpha Preview - Build 1.0 - 2021/07/13



Size : ~20GB to download then 30GB on the disk.
16 Jul 2021, 12:26 PM
#3
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Pre-Alpha Preview - Build 1.1 Patch Notes - 2021/07/14


Version: 1.1
Size:

Next Turn / Campaign Progress Unavailable – Certain Hardware Configurations
  • Fixed an issue where some below minimum specification hardware, such as older generation Intel i5 processors, do not allow for the player to advance when selecting “next turn."
We're working on other issues as well, but wanted to get this fix out as soon as possible. So stay tuned!

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/551-pre-alpha-preview-build-1-1-patch-notes
16 Jul 2021, 12:29 PM
#4
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Pre-Alpha Preview - Build 1.2 Patch Notes - 2021/07/16


Version: 1.2
Size: ~216MB

  • Crash Fixes
    • Fixed a crash on Assault Animation end when squad dies before the animation finishes.
    • Fixed a crash on displaying range visuals on dead units.
    • Fixed a crash when trying to calculate combat preview/initiate assault on dead target.
    • Game can be installed to Unicode directory names

  • Delay on edge camera panning removed
  • Northern airfield progression bug now resolved

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/760-pre-alpha-preview-build-1-2-patch-notes
22 Jul 2021, 08:12 AM
#5
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Pre-Alpha Preview - Build 1.3 Patch Notes - 2021/07/21


Version: 1.3
Size: ~293MB

Crash Fixes


  • Fixed a crash when a player captures Monte Cassino on the campaign map.
  • Fixed a crash due to AI Save / Load corruption.
  • Fixed crashes on the campaign map stemming from various abilities or actions.
  • Fixed a number of other crash related issues.

Bug Fixes


  • Fixed Campaign Medic Heal. Changed the range to include neighbors.
  • Fixed middle mouse button causing camera to "jump" towards the cursor.

CoH-Dev Feedback Changes


  • Campaign Hospital Heal Aura range increased. Range preview on mouse over.

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes
30 Aug 2021, 15:58 PM
#6
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Pre-Alpha Preview Closed - 2021/08/04

29 Nov 2021, 17:48 PM
#7
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Multiplayer Pre-Alpha - 2021/11/30 at 9AM PT until 2021/12/06 at 8PM PT


Version: 1.0
Size: 11.7GB to download right now on Steam (21.1GB on the disk).

Content:
  • 2 factions: USF and Wehrmacht (no mirror matches right now) ;
  • 4 battlegroups : USF Airborne, USF Armoured, German Breakthrough and German Luftwaffe ;
  • 1v1 and 2v2 ;
  • PvP, Co-op vs AI and Solo vs AI ;
  • Victory Points or Annihilation ;
  • Automatch and custom game ;
  • 4 maps:
    • One 1v1: Twin Beaches ;
    • Three 2v2: Pachino Farmlands, Torrente and Aere Perennius ;

  • Tactical pause enable vs AI ;
  • No Italian units but Relic will be showing off those units in game next year (2022) ;

For more information Relic published: Multiplayer Pre-Alpha: Frequently Asked Questions & Known Issues.
2 Dec 2021, 07:56 AM
#8
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Multiplayer Pre-Alpha - 2021/12/01


Version: 1.1
Size: ~198MB
  • Fixed some matchmaking disconnects and crashes
  • Fixed the missing scroll bar in Friends list
Please also be aware that automatch queues may take 3-5 minutes in this current preview.
3 Dec 2021, 22:45 PM
#9
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Multiplayer Pre-Alpha - 2021/12/03


Version: 1.2
Size: ~367MB

Known Issues
  • This patch is aimed squarely at addressing top player feedback on gameplay, crash rates, and performance. We had to make a hard choice between not rolling out a patch for the remainder of the Pre-Alpha, or publish one that fixes these issues but also introduces a visual error. We chose the latter as we want players to have a more fun, stable and better performing game as we head into the last three days of this Pre-Alpha test. Thanks for your understanding and continued feedback!
  • Textures and lighting on buildings are flickering or flat.

General Fixes
  • Fixed some out of memory and gameplay crashes
  • Fixed the missing model for the Flak 88
  • Reduced performance issues while edge panning the camera
  • Added scroll bars to friends lists across all screens.

Balance Changes
  • Panzerschrek penetration increased
  • Jeep HMG penetration increased
  • Kettenkrad capture speed reduced and health decreased
13 Jul 2022, 09:51 AM
#10
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Mission Alpha (North African Operation) - 2022/07/12 until 2022/07/19 at 9AM PT/12PM ET


Version: 5.0.62368.0
Size: ~17GB to download (~23GB on the disk)

Content
  • An early look at one singleplayer mission from the North African Operation.
  • Play with an assigned set of units from the Deutsches Afrikakorps through a number of set objectives.
  • Full Tactical Pause to play at your own pace.

Known Issues
  • Occasional FPS drops in the Ajdabiya mission.
  • Sound may desynchronize on occasion during the Ajdabiya mission. Setting Audio to Low and restarting the game may help reduce this issue.
  • Some visual discrepancies on vehicles (charring, attachments, tints, tracks not animating, etc.).
  • Mortars cannot be picked up from the battlefield.
  • Anti-air gun in the village is missing its asset.
  • Recovery Vehicle may be able to recover targets from further than intended. Certain trucks cannot be recovered as intended.
  • Famo Recovery Half-Trak's self-repair ability is passive despite its tooltip saying 'Click to Activate.'
  • A British 2 Pounder Anti-tank gun in the mission has a fixed position and will not rotate.
  • A building in the final village cannot be completely destroyed.
  • Flak 36 88mm cannot be towed when both towing vehicles are destroyed.
  • Unit call-in abilities do not display Manpower cost.
  • Air call-ins display incorrect target area. Ability only affects one side of the target area.
  • Withdraw ability can target the Flak 36 unintentionally.
  • Unloading infantry from tank-riding may not display the correct animation.
  • Vehicles do not traverse trenches as smoothly as intended.
  • Units may unintentionally abort a retreat order.
  • Reinforcing the Flak 36 causes a grey progress box instead of a proper icon.
  • Tank riding Panzergrenadier squads don’t follow their leader once they disembark the tanks without further instructions.

Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/18-mission-alpha-frequently-asked-questions-known-issues
14 Jan 2023, 18:57 PM
#11
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Mission Alpha Closed - 2022/07/19 at 9AM PT/12PM ET

14 Jan 2023, 19:17 PM
#12
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Multiplayer Tech Test - 2023/01/11 at 10AM PT until 2023/01/16 at 10AM PT


Version: 0.4.0.6084
Size: ~17GB to download (~21GB on the disk)

Content
  • PvP/PvAI
  • Automatch & custom games
  • 1v1, 2v2, 3v3 and 4v4
  • 4 factions (Allies: British Forces & US Forces - Axis: Deutsches Afrikakorps & Wehrmacht)
  • 12 battlegroups (3 battlegroups per faction):
    • US Forces: Airborne, Armored and Special Operations Battlegroups
    • Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroups
    • British Forces: Indian Artillery, Armored Support and Air & Sea Battlegroups
    • Deutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroups

  • 8 maps (2 maps per game mode):
    • Two 1v1 maps (Road to Tunis et Twin Beaches)
    • Two 2v2 maps (Pachino Farmlands et Torrente)
    • Two 3v3 maps (Gazala Landing Ground et L'Aquila)
    • Two 4v4 maps (Mignano Gap et Winter Line)


Known Issues & Bugs
  • To replay the tutorial mission, you will need to delete your save file under Documents > My Games > Company of Heroes 3 - Playtest
  • If a user begins a game in a Custom lobby and a player tries to join after that lobby is no longer available, they may encounter a crash.
  • Twin Beaches has the incorrect territory point income and Victory point count.
  • Battlegroups may show as pink placeholder boxes after finishing an automatch game. 
  • If a player leaves while a match is loading, there may be an error loading match stats afterwards. 
  • There is a slight chance that if the host of a lobby searches for an automatch game, then fails the search and leaves the party, once they try to rejoin they will not see themselves in the lobby. 
  • If a lobby host selects “Start Match” as a player is changing their Faction selection, they may load into the game with Battlegroups that do not function. 
  • The Smoke Launcher ability on the Panzer III cannot be used more than once. 
  • When certain units pick up a team weapon from a different faction, they may use that unit’s voice lines. 
  • White Phosphorus tracer rounds have the wrong color. 
  • The 251 Medium Carrier is missing a voiceline to indicate when Auto-Reinforce is enabled or disabled. 
  • Stuka Anti-Tank Loiter ability is not functioning as intended.
  • All Loiter abilities are targeting units in a larger area of effect than intended. 
  • Constructing and repairing may cause certain units to t-pose. 
  • Text chat box may get wider than intended when typing long messages. 
  • Wehrmacht Sniper is missing Veterancy descriptions.
  • Game scaling may default to a low setting causing low resolution and bluriness. Ensure your game scaling is set to 100%.
  • A rendering bug is causing lighting shadow artifacts.
  • A map bug is causing large patches of terrain to lose its decal dressing.

Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/34-multiplayer-tech-test
14 Jan 2023, 19:45 PM
#13
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Multiplayer Tech Test - Build 1.1 - 2023/01/12


Version: 0.4.0.6152
Size: ~197MB to download (~21GB on the disk)

Note: Yesterday we fixed a crash that was affecting AMD users when they launched the game. This was fixed server side within the first hour of the game being live.

General Changes
  • Enabled Annihilation Game Mode in Custom Games.

Bug Fixes
  • Fixed a crash when exiting from a match or mission.
  • Fixed a crash where using an ability then opening the Tactical Map would sometimes cause a crash.
  • Fixed a crash when loading into a match.
  • Players should now be able to chat during a match.
  • Fixed an issue where A.I. were unable to use upgrades in certain Battlegroups. Players may see difficulty changes based on this.

Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3011-multiplayer-tech-test-build-1-1-patch-notes
14 Jan 2023, 19:46 PM
#14
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Multiplayer Tech Test - Build 1.2 - 2023/01/13


Version: 0.4.0.6203
Size: ~183MB to download (~21GB on the disk)

Bug Fixes
  • Improved logging for GPU related crashes.
  • Addressed an exploit where players were able to get more resources than intended.

Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3063-multiplayer-tech-test-build-1-2-patch-notes
21 Jan 2023, 15:13 PM
#15
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Multiplayer Tech Test Closed - 2023/01/16 at 10AM PT

23 Feb 2023, 14:53 PM
#16
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Company of Heroes 3 - 2023/02/22 at 6PM GMT



Version: Pre-load
Size: ~21.9GB to download
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