Suggest to remove pre-made commanders
Posts: 1794
Just tweak the CP costs so one can balance strong abilities with larger stacked CP costs.
Done.
Posts: 6
Posts: 3145 | Subs: 2
Posts: 13496 | Subs: 1
They sadly dropped the system back in the WFA period I believe.
The system would be a nightmare to balance
Posts: 1563
I don't think it would be problem of balance. More rather relic would not allow such a thing as commanders are purchased commodities.
The system would be a nightmare to balance
Posts: 13496 | Subs: 1
I don't think it would be problem of balance. More rather relic would not allow such a thing as commanders are purchased commodities.
If you now see only a few number of commander then you would see only 5 abilities for each faction.
Posts: 1794
Maybe it will cause meta issues, but so far the individual doctrines are not overpowering. They are like the minor abilities buffs you clip on
Posts: 1794
Posts: 999 | Subs: 1
Yeah i also dont think it will cause balance issue.
yeah, what could possibly go wrong?
Posts: 4928
I think it could be an option for custom games, but not for matchmaking.
Posts: 1563
SVT cons+Guards+Shoks+t34/85+ISU-152??????
yeah, what could possibly go wrong?
Posts: 3145 | Subs: 2
I remember a fair amount of games where you build vehicles or robots and so forth with parts that you buy or trade for or whatever and they somehow managed to balance it so why not here?
I'm guessing some OP things would be disallowed like for example only 1 Heavy type vehicle per doctrine, only 1 type of call in infantry/ability and so forth.
Units and abilities could be made, balanced and restricted on an individual basis and then they'd only need to balance individual parts instead of whole commanders and I think people would be more happy if they could customize their own experience instead of being locked into someone else's vision.
Similar to what Steel Division is doing as well.
Posts: 17914 | Subs: 8
Well how do other customizable games do it then?
By having meta set in reinforced concrete.
Just check AoE3 deck building.
You'll go off meta(which is 2-3 decks based on access to water on the map and rarely on opposing civ) on competitive game and you'll be rofltomped.
I remember a fair amount of games where you build vehicles or robots and so forth with parts that you buy or trade for or whatever and they somehow managed to balance it so why not here?
Because these are single player games or stuff like mechwarrior, which isn't balanced nor competitive.
There is so much effort being put into not making pre-set combinations dominate or be irrelevant, there is no way to achieve balance with full customization, unless you want to see untouchable meta of exact same combinations in every single game or all of the possibilities being made completely impotent for equal appeal.
Posts: 3145 | Subs: 2
By having meta set in reinforced concrete.
Just check AoE3 deck building.
You'll go off meta(which is 2-3 decks based on access to water on the map and rarely on opposing civ) on competitive game and you'll be rofltomped.
Because these are single player games or stuff like mechwarrior, which isn't balanced nor competitive.
There is so much effort being put into not making pre-set combinations dominate or be irrelevant, there is no way to achieve balance with full customization, unless you want to see untouchable meta of exact same combinations in every single game or all of the possibilities being made completely impotent for equal appeal.
Well first off, most people here don't play competitive.
Second, if indeed there are only a few meta combos then what's the difference going to be here exactly to the competitive scene?
Right now there are a few meta combo commanders and that's about it, as you said if you go something else you lose.
So in my eyes it'd be a win-win situation, the competitive people still have their "award winning" strats to play with while more casual players, which are again more numerous, get to experiment, roleplay, have fun and so on and so forth with the rest of the customizable options.
There is absolutely no reason why we couldn't have this system in play by now other than the time for it being way past at this point unfortunately.
Posts: 17914 | Subs: 8
Well first off, most people here don't play competitive.
Irrelevant, otherwise we wouldn't need balance patches and commander reworks.
You'd be going exclusively against meta or using your own non meta, being clapped hard and spammed forums asking for balance and nerfs, leading to new meta and so on.
Second, if indeed there are only a few meta combos then what's the difference going to be here exactly to the competitive scene?
For one, due to how decks work in AoE3, only about 30% of cards are non meta.
With how it works in CoH2, 95% of all abilities would become irrelevant and at this very moment, in case you have yet to notice, we're working towards making as many abilities viable and desirable as possible, which is not the case of custom builds stacked all with meta options exclusively.
Right now there are a few meta combo commanders and that's about it, as you said if you go something else you lose.
In case you've missed it, we're in the middle of the process of changing that.
And even within the current meta commanders, not all 5 abilities are top of the line when it comes to potency, contrary to stacking custom one with best stuff only.
So in my eyes it'd be a win-win situation, the competitive people still have their "award winning" strats to play with while more casual players, which are again more numerous, get to experiment, roleplay, have fun and so on and so forth with the rest of the customizable options.
For you, sure, you're just a comp stomper, literally anything goes for you and you can't blame balance for losing to AI.
However for people who do play pvp, facing the exact same thing all the damn time is the worst possible outcome ever, again, this is also we had balance patches for last 8 years.
There is absolutely no reason why we couldn't have this system in play by now other than the time for it being way past at this point unfortunately.
Sure, if you deliberately choose to ignore all the reasons against it, I guess there is no reason not.
Posts: 1162
There are loads of abilities which when combined would become ROFL stomp OP.
Hull Down + Scopes
Scopes + Frag bombs
Stuka Loiter + Elephant
etc etc etc.
Also I really believe its important you see your opponents commanders on load screen, you remember them (hopefully), if they call early units or abilities, if gives you a pointer what they have picked and you can counter acordingly.
If all commanders were custom, you wouldnt be able to keep tabs/remember what their options where, but also they could fill identical commanders with all the OP shit, just changing a single ability.
So they would ALWAYS have their favorite OP abilities, and just a case of picking the 5th thing they needed each match. Which again, is bad to play against from a tactical/ choice perspective.
Posts: 3145 | Subs: 2
Irrelevant, otherwise we wouldn't need balance patches and commander reworks.
You'd be going exclusively against meta or using your own non meta, being clapped hard and spammed forums asking for balance and nerfs, leading to new meta and so on.
For one, due to how decks work in AoE3, only about 30% of cards are non meta.
With how it works in CoH2, 95% of all abilities would become irrelevant and at this very moment, in case you have yet to notice, we're working towards making as many abilities viable and desirable as possible, which is not the case of custom builds stacked all with meta options exclusively.
In case you've missed it, we're in the middle of the process of changing that.
And even within the current meta commanders, not all 5 abilities are top of the line when it comes to potency, contrary to stacking custom one with best stuff only.
For you, sure, you're just a comp stomper, literally anything goes for you and you can't blame balance for losing to AI.
However for people who do play pvp, facing the exact same thing all the damn time is the worst possible outcome ever, again, this is also we had balance patches for last 8 years.
Sure, if you deliberately choose to ignore all the reasons against it, I guess there is no reason not.
It's relevant as far as the money coming in is concerned.
People spend time and money in something like Starcraft or Age of Empires to be competitive, I doubt you'd get the same results if you were to ask the community at large in this game.
Also who are you referring to as "we" here exactly? You're constantly making fun of me but at the same time you're a giant hypocrite because you don't even PLAY the game.
Now you're suddenly making it sound like you're part of the community dev team which I see no possible way of happening, or at least making it out to be like you're doing some God's work on behalf of the community for the betterment of the game instead of trying to troll on these forums.
Do you even have the game installed?
Posts: 8154 | Subs: 2
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For balance,No.
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