How i'm suppose to counter GRENADIER LMG
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Why relic don't want to give us the equivalent of LMG for conscrripts
And i just want to say : Guards cost 360 manpower and they loose against gren LMG ..... They can counter infantery and vehicules, but just to say, they counter only light vehicules
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conscripts = 240 manpower
grenadier = 240 manpower
It's a base unit, that's mean you have a lot of this unit.Grenadier with LMG win vs conscripts with no LMG
So what i do if his infantery win vs my
My tank need to counter INF + TANK ???????
And his tanks need only to counter tank, and his infantery kill all my infantery
i have the feeling that soviets are weak is the game during, coz of that
Posts: 830 | Subs: 2
Soviet lol. In 1vs1 they loose in early game
Posts: 13496 | Subs: 1
just for say
conscripts = 240 manpower
grenadier = 240 manpower
It's a base unit, that's mean you have a lot of this unit.Grenadier with LMG win vs conscripts with no LMG
So what i do if his infantery win vs my
My tank need to counter INF + TANK ???????
And his tanks need only to counter tank, and his infantery kill all my infantery
i have the feeling that soviets are weak is the game during, coz of that
"Infantry Combat Tuning
The intent of these changes is to better define the strengths and weaknesses of each core unit relative to one another. We wanted to better define how each core unit should engage their perspective targets. For example, in a Grenadier vs. Riflemen match up, the Grenadiers want to maintain range. This is now a valid tactic, where in the past it was not. An integral element to this iteration is the introduction of received accuracy in place of raw damage. This was used in instances where additional fire power was not necessary in maintaining the established unit relationships. For example, Grenadier long range fire power is high enough to establish the unit’s relative relationship with other units, allowing us to increase their durability instead. As a by-product of this shift, short and mid range units should have an easier time closing in on their target."
"Grenadiers
Intended to excel at long range
Highest long range damage output for its tier
Abilities load out geared towards long range combat
Vulnerable at short range to all other unit types
Versus Conscripts
Advantaged at long ranges
Even at mid ranges
Disadvantaged at short ranges"
Posts: 321
My conscripts has no LMG, how can i do in lategame ?
Rocket arty?
Posts: 830 | Subs: 2
Rocket arty?
so why ostheer has arty and LMG, and me only arty
Posts: 830 | Subs: 2
"Infantry Combat Tuning
The intent of these changes is to better define the strengths and weaknesses of each core unit relative to one another. We wanted to better define how each core unit should engage their perspective targets. For example, in a Grenadier vs. Riflemen match up, the Grenadiers want to maintain range. This is now a valid tactic, where in the past it was not. An integral element to this iteration is the introduction of received accuracy in place of raw damage. This was used in instances where additional fire power was not necessary in maintaining the established unit relationships. For example, Grenadier long range fire power is high enough to establish the unit’s relative relationship with other units, allowing us to increase their durability instead. As a by-product of this shift, short and mid range units should have an easier time closing in on their target."
"Grenadiers
Intended to excel at long range
Highest long range damage output for its tier
Abilities load out geared towards long range combat
Vulnerable at short range to all other unit types
Versus Conscripts
Advantaged at long ranges
Even at mid ranges
Disadvantaged at short ranges"
riflemen are dead vs gren in late game
the best range for you unit doesn't matter
Posts: 13496 | Subs: 1
riflemen are dead vs gren in late game
the best range for you unit doesn't matter
"Riflemen
Performs moderately at all ranges; excels against other rifled units at short-mid
Vulnerable at long ranges
Versus Grenadiers
Slightly advantaged at long ranges
Advantaged at mid ranges
Advantaged at short ranges
Versus Sturmpioneers
Advantaged at long ranges
Disadvantaged at mid ranges
Disadvantaged at short ranges"
Posts: 713 | Subs: 2
Here's a video guide on how to beat Wehrmacht in 1v1 as Soviets:
https://www.youtube.com/watch?v=bbIJUbGvjBQ
Posts: 311
so why ostheer has arty and LMG, and me only arty
For the same reason that OST doesnt have Light Tanks nor TD, has the weakest infantry, mainline infantry (grens) cant build sandbags, expensive tanks.
Each faction is strong in something. e.g. Sovs are good in late-game because of their very high infantry squad HP, Katy and SU85. Also sovs are good in the mid game, because of T70.
Try to mix your infantry with tanks. T34/76 is very cost-effective.
Posts: 4928
For best results, always use KV-2s in pairs, as the name of the tank suggests, you're supposed to use 2.
2 really isn't enough, if one was destroyed then they only had one left, that's not nearly enough. Gotta hand it to them though, the ISU-152 really corrected the problem.
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