Commander Update Beta 2021 - Soviet Feedback
Posts: 3114 | Subs: 2
It's interesting to see an AT ability for this. If the ability works out, overall good changes.
Repair package:
Good change, but I don't think anyone will use Penals for repairs. Penal builds often come with two early pios anyway and Penals are way too expensive to use them for repairs. I don't think there is something inherently wrong with a commander focusing on Conscript builds. The issue with Soviet commanders is more that they have so many commander with 1-2 abilities that only or mostly benefit T2 builds.
KV-1
These changes sound good. I hope they turn out alright.
ML20
Good to see this one gets a small utility buff.
Partisans
I will predict one thing: This won't be enough. The current design still makes them bleed like hell. They have a similar bleed to old Penals. And old Penals got two changes exactly to reduce the bleed. On top of that Partisans are a CQC squad. Even if you ambush the enemy they need to retreat from very close range and will get more damage.
Additionally, I think they could use more utility instead of combat power. Soviets already have a lot of SMG units. Shocks, PPShConscripts, PPSh Penals, PPSh airborne guards. 12/22 commanders have access to some sort of offensive PPSh unit. If we count in Partisans as well we go up to 13/22. This goes to show that a combat Partisan unit is somewhat redundant despite their camo. They could have a more interesting role. Maybe even leave Partisans at 4 men if necessary, add some more abilities to support other troops. A stun grenade would fit perfectly. Flare mine, the small AT mine etc. Potentially even an upgrade with "mine detection" that let's you see mines without the ability to clear them. This even fits thematically.
ZIS-6 Cargo Truck
These trucks are a nice idea, but they unfortunately are rather useless. No one invests 200 MP into this in a 1v1, and in a 2v2 you better invest 50 MP more into a cache.
Posts: 378
Please post all feedback from the Commander Update beta for the Soviet faction here.
Partisans should essentially be stormtrooper clones
give them same cost and similar vet
Posts: 1563
Partisans should essentially be stormtrooper clones
give them same cost and similar vet
Stormtrooper mp40 are like the 2nd strongest(behind IR STG and equal to Elite thompsons) smg/cqc weapon in the game.
Posts: 186 | Subs: 1
Posts: 573
Irregulars used to have LMG's, give Partisans a long range, pseudo-grenadier upgrade path, like 4 man squad with DP-28 and camo
Posts: 830 | Subs: 2
not in a commander but in the base game !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posts: 1563
Posts: 112
Posts: 21
Posts: 163
the call in artillery with only 150 munition can bring okw building to 5%
also reliably kills lefh and potential pak43 kill for a dirt cheap price
Add ml20 smoke munition cost and vet 3 range increase should not include smoke in the future
assault guards are too strong for its timings basically lend lease is German infantry V2 everyone will spam it in 1v1
The ability to drop mg and zis gun is quite questionable as it enable the soviets to build penals and have them and technically skip tech which ostheer can do in the past and made all measures to prevent them from doing it
The b4 changes is very good but should reduce the price for a bit
Posts: 1794
the live commander already shreds grens.
Posts: 486
Posts: 498
The other changes are really nice tho, many commanders feel more diverse now.
The new 152 off map seems quite powerful. The new zis truck allows a far safer way of getting a kv8 or m4c quickly.
Btw, two bugs:
-Can't seem to be able to call in assault guards, game claims pop cap is full.
-Can't build bunkers with engineers with Advanced Fortifications
Posts: 2184 | Subs: 2
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Posts: 3114 | Subs: 2
Can we buff the secure mode capture rate?
Maybe it will finally see some use outside of very exceptional circumstances
Posts: 17914 | Subs: 8
does cons need a 4th ppsh?
the live commander already shreds grens.
Do volks need 5 MP40?
Yes, they need it, because its CQC unit with that upgrade and grens are anything but CQC unit, grens are also not the sole inf cons fight.
Posts: 593
--Tank Hunter Partisans replaced with Commissar...again why?? the unit is fun. its funny they nerf them in past then now since not many of us use them they want to remove it.. combine them or remove something else. having both would be cool dont remove partisans from any commanders thers only a few
--Shock Troops replaced with Assault Guards..i dont understand this one either. is this just to make a change to something new? smokes?
--IL-2 Sturmovik Attack replaced with IL-2 Strafing Run.. il2 dont fit this commander? wierd change
--Soviet Shock Army Tactics--
ML-20 Howitzer replaced with T-34/85
IL-2 Sturmovik Attack replaced with 152mm Howitzer Strike
Conscript Assault Package replaced with IL-2 Recon Run...so now il2 atack cant stop charging infantry rushing 120mms. no howitzer to counter leig or other arty without the new 152 howitzer strike showing flares just so enemy can move and waste resource also needing that recon to use it wasting more resources. try different change on this one
--M4A3 Sherman Calliope
To make it easier to eliminate the Calliope when it is caught out of position, the unit is having its health and armor reduced. The minimum range has also been increased to make it harder to 'shotgun' units with a rapid-fire barrage at short range.
Armor reduced to 110 from 160
Health from 400 to 320...this thing cost a shit ton. why is it even expensive anymore. and talking about shotgunin units panzerwerfers do it all the time with some added pinn effect
--B4-203mm Howitzer
The B4-203mm is receiving changes to how the unit functions. The damage has been reduced, in exchange for being able to fire more shells into the target area. This will make the unit more effective at barraging defensive lines, and less reliant on RNG of the first shell.
Shells fired from 1 to 3
Barrage damage from 640 to 300
Adjust AOE from 1/0.15/0.05 to 1/0.325/0.15
AOE mid from 5 to 2.5
AOE distance near to 0
Barrage recharge from 60 to 80....
as i said before make this a secondary ability or something it can be useful for different situations. the single shot640dmg is used for heavy tank damaging and smaller tank killing
--For the Motherland
For the Motherland bonus to infantry from +50% weapon accuracy to +15% weapon accuracy.
For the Motherland now provides -10% received accuracy for infantry under its effects.... ok since it got nerfed more then half its accuracy buff and only gain some defense capability. reduce its cost. supernerfs should get cost reductions
everything else i guess is somewhat decent
Posts: 3114 | Subs: 2
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This is the Soviet feedback thread, please shorten the post to Soviets only and post the other points in tge respective thread
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