General USF Commander overhaul
Posts: 919
- break the reliance on Jackson, turn it into a heavier tank destroyer with more weakness when getting pushed (especially by medium tanks)
- add a nondoc alternative medium tank to fill the gap the Jackson change left at fighting mediums
- get all the unique doctrinal medium tank options of USF in action at a second company (M10/E8/105mm)
- exchange ToT at Infantry Company since no company should have howitzers + cheap 100% howitzer destruction
- buff recon and M8 at Recon Company
- buff Rilfe Company slightly
- buff meme abilities (P-47 Strafing Run is the only real meme ability at USF commander abilities)
General changes:
- put Sherman 76mm in T4 (meant to fight mediums instead of M36 Jackson)
- lower RoF of Jackson, buff penetration (transition to a heavy tank destroyer)
Airborne Company:
- bundle the MG/AT-Gun airdrop at one commander slot at 3 CP
- add the P-47 Strafing Run and give it more supression in a wider area (atm a meme ability)
Armor Company:
- swap 240mm offmap with ToT of Infantry Commander (ToT + Priest is too powerful)
Heavy Cavalary Company:
- remove Rifleman field defences
- put Easy Eight in here (some more action for Easy Eight)
Infantry Company:
- swap ToT offmap with 240mm of Armor Commander (ToT + Priest is too powerful)
Mechanized Company:
- add M10 as a replacement for 76mm that was moved to beeing nondoc (some more action for M10)
Recon Support Company:
- IR Pathfinder: add the Rifleman flares from Rifle Company (more recon)
- M8 Greyhound: buff the RoF of main cannon slightly
- M8 Greyhound: give +10 sight at Vet3 (more recon)
- M8 Greyhound: bind to tech (double officer / officer + tech), buildable at HQ (timing across gamemodes standardized)
- Beacons: grant a reserve Para call-in for 380 MP once 3 CP are reached -> proposal of MMX actually ;-)
Rifle Company:
- bundle Infantry Assault Package with Rifleman Field Defences
- add MA4A3 Sherman Assault package (slight buff for Rifle Company)
Tactical Support Company:
- P-47 Strafing Run needs more supression in a wider area (atm a meme ability)
Urban Assault Company:
- remove MA4A3 Sherman Assault package
- add 105mm instead (some more action for 105mm in urban areas)
Posts: 103
General changes:
- put Sherman 76mm in T4 (meant to fight mediums instead of M36 Jackson)
ah yes, stock 76mm blobs with CalliOP will be very healthy for the game.
Understand the faction before you change everything about it please.
Yes. The dreadful M4A3 76 which can just barely fight a Pz IV. It'll definitely break the game.
OP - if you want the M4A3 76 as a substitute to Jackson in fighting medium armor you'd need to change it enough so it can at least deter Panthers. Otherwise noone will even look at it in team games.
Posts: 919
Yes. The dreadful M4A3 76 which can just barely fight a Pz IV. It'll definitely break the game.
+1 -> Calliope + allround Jackson (as general tank counter) already exists
OP - if you want the M4A3 76 as a substitute to Jackson in fighting medium armor you'd need to change it enough so it can at least deter Panthers. Otherwise noone will even look at it in team games.
M36 will be still be there to fight Panther. It trades penetration versus RoF, resulting in same performance versus Panther, Tiger and so on but worse performance versus PZIV, STuG, Ostwind...
Posts: 103
Posts: 3588 | Subs: 3
Yes. The dreadful M4A3 76 which can just barely fight a Pz IV.
Posts: 1563
General changes:
- put Sherman 76mm in T4 (meant to fight mediums instead of M36 Jackson)
ah yes, stock 76mm blobs with CalliOP will be very healthy for the game.
Understand the faction before you change everything about it please.
I doubt it'll be as awful as you think it will. Non doc Sherman 76 sounds nice.
Posts: 103
Try out a vet 3 blob of 76mm M4s in cheatcommands and see how they do. You'll be surprised how they delete everything.
So a veteran tank will do it's job a little better but will still get dumped on by Panthers, PaKs and any other sort of AT is OP. Got it. No need to say more.
Posts: 3166 | Subs: 6
- bundle the MG/AT-Gun airdrop at one commander slot at 3 CP
That's not possible, they both need a commander slot in order to be called in separately. Unless you'd want to have it as a bundled drop, but that would defeat the main purpose of these drops (that you can skip one tech and call in the respective team weapon with the commander).
Posts: 3588 | Subs: 3
So a veteran tank will do it's job a little better but will still get dumped on by Panthers, PaKs and any other sort of AT is OP. Got it. No need to say more.
????
Playercard? I'm rank 30 in 1v1 USF. You?
I doubt it'll be as awful as you think it will. Non doc Sherman 76 sounds nice.
I didn't say it'd be awful, I said it'd be OP as fuck.
Posts: 103
????
Playercard? I'm rank 30 in 1v1 USF. You?
Oh so now we have to trade playercards? If that's your only argument then I'm not wasting my time here, you can stay in your wehraboo land. And I couldn't care less about 1v1.
Posts: 3588 | Subs: 3
Oh so now we have to trade playercards? If that's your only argument then I'm not wasting my time here, you can stay in your wehraboo land. And I couldn't care less about 1v1.
Exactly, then cut the crap with the sarcasm.
76mm is very powerful, it has no place on a stock roster and there's a reason it's been meta with Mechanized doctrine in recent times. Either L2P or don't argue with no arguments except "I know best".
Posts: 3602 | Subs: 1
Try out a vet 3 blob of 76mm M4s in cheatcommands and see how they do. You'll be surprised how they delete everything.
Don't understand this argument. A vet 3 blob of everything can delete stuff.
Posts: 1563
I didn't say it'd be awful, I said it'd be OP as fuck.
But do you really think the axis players wont be able to counter that???
Posts: 1563
Oh so now we have to trade playercards? If that's your only argument then I'm not wasting my time here, you can stay in your wehraboo land. And I couldn't care less about 1v1.
Or you can just play against him and give him a good game then he'll respect you.
Posts: 103
Or you can just play against him and give him a good game then he'll respect you.
I've got better things to do than to waste time on some random on the internet.
Exactly, then cut the crap with the sarcasm.
76mm is very powerful, it has no place on a stock roster and there's a reason it's been meta with Mechanized doctrine in recent times. Either L2P or don't argue with no arguments except "I know best".
Your argument is "I'm a level 30". That holds absolutely no value to me but I'm sure "you're good".
Posts: 1563
I've got better things to do than to waste time on some random on the internet.
Wow, then GG NOOOBSHIT.
Posts: 13496 | Subs: 1
That's not possible, they both need a commander slot in order to be called in separately. Unless you'd want to have it as a bundled drop, but that would defeat the main purpose of these drops (that you can skip one tech and call in the respective team weapon with the commander).
I would test turning Paras beacons (cost/HP possibly at timed durability aura of paras) to work more like soviet Airborne Rally Points able to drop the ATG and HMG.
Then Reckon could have the beacons removed and support paras as call in infatry instead of airdropped one.
Posts: 600
I've got better things to do than to waste time on some random on the internet.
bruh, this.. ancient greek man owns a discord server
no random at all
Posts: 1116 | Subs: 1
Even in theory, if you lower RoF of Jackson it will achieve nothing. It still will be better then any sherman, if you need to counter any type of tanks.
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