Whilst we tend to focus on the AI or AT abilities of units watching some competitive 4v4s, and one in particular where the Axis sacrificed several units to take out a bofors behind the lines, made me realise that things like the Centaur and Bofors are, oddly, primarily AAA.
What though are the mechanics surrounding this? Does siting and range come into it and which is the more effective at AA work? Should add the lend lease quad mount too really. If you are potentially up against players using lots of off map callins such as Stuka bombing or air supply is there a critical mass at which you can shut this down with enough AAA or your own?
UKF AAA
29 Dec 2020, 09:12 AM
#1
Posts: 680
29 Dec 2020, 11:02 AM
#2
Posts: 951
Generally speaking, one AAA unit is enough to shut down enemy Loiter abilities very quickly. Single-pass Strafe abilities are very hard to counter even with many AAA units on the field.
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