Ergo: AT guards.
Yes the point is the need inferior weapons to Guards Mosin which is a powerful weapon especially on the move.
Posts: 13496 | Subs: 1
Ergo: AT guards.
Posts: 1594
Yes the point is the need inferior weapons to Guards Mosin which is a powerful weapon especially on the move.
Posts: 13496 | Subs: 1
They could well be given Conscript mosins, along with some of the unit's models being Capeless Guards (Which I believe exist?) or even Conscripts to represent their less "Elite" status/rifle power.
Posts: 1289
Posts: 13496 | Subs: 1
If at squads should loose ai power, why do pgrens keep their insane nade after getting shrecks?
Posts: 17914 | Subs: 8
If at squads should loose ai power, why do pgrens keep their insane nade after getting shrecks?
Posts: 1289
Probably for the same reason support Paras keep their cooked grenade.
Posts: 13496 | Subs: 1
So why do penals need to loose more ai power then? They dont even have a functional nade or snare.
Posts: 17914 | Subs: 8
For the same reason PTRS conscripts lose their molotov probably.
Posts: 13496 | Subs: 1
Too many abilities, hotkeys and passives to fit into the grid?
Posts: 1289
For the same reason PTRS conscripts lose their molotov probably.
Posts: 2184 | Subs: 2
Posts: 13496 | Subs: 1
Wich is? Cuz leathality isent one.
Not that i think its wrong. Its just why does one faction with weaker/less cost effective hh at need to loose ai power and other factions with stronger/more cost effective hh at get to keep their ai nades who are much stronger then mollotov or satchal?
Posts: 17914 | Subs: 8
Posts: 1289
You can ask the MOD, but I would suspect because the Panzershcrek VG blob syndrome.
VG with shcreck had average AI, original PTRs conscripts had average AI but once they manage to reach a critical mass these blob had enough AI/AT to deal with most things.
The design where spamming a single unit is a viable strategy is simply bad for the game.
Posts: 1515
Alright, agreed with vipper, PGs and shreck PFs should lose their AI nades upon upgrading to AT, there is no reason why they should keep them.
Posts: 17914 | Subs: 8
You forgot to add "for consistency". At least add the "more in line with"...
Posts: 4928
Posts: 13496 | Subs: 1
I'll preface by saying I like PTRS Penals because sending PTRS-armed Infantry at late-war Panzers is downright suicidal and thus you'd want an expendable troop to do this job. I'm split between whether I like Penals as a Panzerfusilier type unit or a Panzergrenadier type unit (which it hasn't been equivalent to for a very long time), but ultimately I think I favor the Panzerfusilier approach, at least in the following concept.
This idea is unrefined, it's been in my head for awhile but I was never 100% sure what I wanted from it, or rather I know what I want but some of these things are incompatible or overlapping so I try to rearrange them into something more coherent. Anyway, consider it spitballing.
Penals are now 5 men armed with Conscript Mosin or maybe 6 men with Weapon Crew Mosin, can be equipped with Flamethrower Package or PTRS package. May or may not have SVT Upgrade if Assault Troops start with PPSh (not stackable with other upgrades).
New unit Assault Troops, 6 men armed with PPSh slightly below Conscript PPSh. They have Oorah and a weak Panzerfusilier-style F1 Grenade. At T4/Reserve Upgrade their PPSh are replaced with Shock Troop version. If Penals do not have SVT, this unit may start with SVT and upgrade to PPSh. Unsure what Weapon Crate will do for them, early Shock Troop PPSh (if they have SVT) maybe 3-4 Panzerfusilier G43 style SVT's (if they do not have SVT)? I'm really liking the sound of those other G-43 style SVT's alongside their PPSh's now that I've come up with it.
In this concept, Conscripts are the utility unit envisioned by the developers, building cover, holding the line, and reinforcing other units. Penals are expendable attackers, they get assigned the jobs that you don't often come home from (attacking Panzers with PTRS, or holding a flamethrower (historically flamethrower troops had an exceptionally high mortality rate) ). Assault Troops grants them an offensive Submachine Gun squad which strongly fits the theme of the Red Army, as well as a real Grenade, and something for Conscripts to actually support (and if they come with SVT's they can serve as an optional mainline maybe?).
Posts: 1379
I'll preface by saying I like PTRS Penals because sending PTRS-armed Infantry at late-war Panzers is downright suicidal and thus you'd want an expendable troop to do this job. I'm split between whether I like Penals as a Panzerfusilier type unit or a Panzergrenadier type unit (which it hasn't been equivalent to for a very long time), but ultimately I think I favor the Panzerfusilier approach, at least in the following concept.
This idea is unrefined, it's been in my head for awhile but I was never 100% sure what I wanted from it, or rather I know what I want but some of these things are incompatible or overlapping so I try to rearrange them into something more coherent. Anyway, consider it spitballing.
Penals are now 5 men armed with Conscript Mosin or maybe 6 men with Weapon Crew Mosin, can be equipped with Flamethrower Package or PTRS package. May or may not have SVT Upgrade if Assault Troops start with PPSh (not stackable with other upgrades).
New unit Assault Troops, 6 men armed with PPSh slightly below Conscript PPSh. They have Oorah and a weak Panzerfusilier-style F1 Grenade. At T4/Reserve Upgrade their PPSh are replaced with Shock Troop version. If Penals do not have SVT, this unit may start with SVT and upgrade to PPSh. Unsure what Weapon Crate will do for them, early Shock Troop PPSh (if they have SVT) maybe 3-4 Panzerfusilier G43 style SVT's (if they do not have SVT)? I'm really liking the sound of those other G-43 style SVT's alongside their PPSh's now that I've come up with it.
In this concept, Conscripts are the utility unit envisioned by the developers, building cover, holding the line, and reinforcing other units. Penals are expendable attackers, they get assigned the jobs that you don't often come home from (attacking Panzers with PTRS, or holding a flamethrower (historically flamethrower troops had an exceptionally high mortality rate) ). Assault Troops grants them an offensive Submachine Gun squad which strongly fits the theme of the Red Army, as well as a real Grenade, and something for Conscripts to actually support (and if they come with SVT's they can serve as an optional mainline maybe?).
4 | |||||
158 | |||||
20 | |||||
19 | |||||
4 | |||||
4 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |