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AE_MunitionsTransfer and other existing function calls

4 Aug 2020, 15:11 PM
#1
avatar of Artigo

Posts: 80

Hello,

I am wondering if there is a list where I can see these built-in functions and others available in the base game.

I didn't see them listed in the SCAR documentation http://www.fortresseuropemod.com/scardoc/ or anywhere else. I've been looking for the Data archives, but trying to avoid looking through every single one to find it, but I am assuming they must be in there somewhere.

Is there another resource that I am unaware of?

Thanks

tigo
4 Aug 2020, 18:23 PM
#2
avatar of RagnarTheGamer
Master Modmaker Badge

Posts: 317

This function is located in the "specialaefunctions.scar". The function is defined like this:
function AE_MunitionsTransfer(executer, target)

Entity_StopAbility(executer, BP_GetAbilityBlueprint("building_switch_fuel"), true)

end


And as you can read from it this will stop the "building_switch_fuel" ability.

EDIT: Entity_StopAbility is described in the ScarDoc
4 Aug 2020, 21:04 PM
#3
avatar of Artigo

Posts: 80

Thanks for the reply. I'm assuming if you wanted to use this function for something other than "building_switch_fuel" you would be unable from a tuning pack.
5 Aug 2020, 07:28 AM
#4
avatar of RagnarTheGamer
Master Modmaker Badge

Posts: 317

Yeah, you can only use this function for the "building_switch_fuel" ability when useing tunning pack.
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