Hi guys,
I have recently watched AECoh's cast on the new map Ploiesti Outskirts. You can see a good panoramic view at 15:14:
https://www.youtube.com/watch?v=LP-MV0q8rTg
I have to say I am completely impressed by the map, and see huge potential for a similar layout for the teamgames pool (with proper scaling, since I am not sure if the current size is suited for 3v3). The map brings back CoH1 vibes, and something like this really lacks from 3v3 pool:
-The map is quite open, and diversifies from the three lane theme of 3v3, allowing for more diversity than ISU-Elephant-rocket arty to death meta. I see a lot of commanders being competitive.
-The resource allocation looks fantastic. The fuels are in relatively safe points, BUT the cutoffs are up for contest, very similarly to Hill 400.
-The map is very very balanced.
-Visually, the map combines industrial and countryside landscape reminiscent of a lot of CoH1 maps, which really lacks from coh2.
I believe we should really push unique map like this in teamgame pool, which are updated very rarely. Looking forward to your thoughts and comments!
PS: AMAZING job to the people who made the map. Even if it stays tournament only, it will make for great games.
Ploiesti Outskirts Map
24 Jul 2020, 20:13 PM
#1
Posts: 52
24 Jul 2020, 22:11 PM
#2
19
Posts: 1295 | Subs: 1
Cheers bud, appreciate the sentiment.
And I agree something like this could be scaled up for the 3v3/4v4 arena, which I play in (as well as 1v1's) and that map pool is in need of help.
In order to scale this map up much work would need to be done. I wouldnt be opposed to another mapper taking this up, he would copy paste the centroid of the map into the larger scale map, then work around it to make it work, i can support him in that effort. I dont think ill have the time to do it myself, but after the ML wild card i can look into it more.
Cheers
And I agree something like this could be scaled up for the 3v3/4v4 arena, which I play in (as well as 1v1's) and that map pool is in need of help.
In order to scale this map up much work would need to be done. I wouldnt be opposed to another mapper taking this up, he would copy paste the centroid of the map into the larger scale map, then work around it to make it work, i can support him in that effort. I dont think ill have the time to do it myself, but after the ML wild card i can look into it more.
Cheers
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