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russian armor

Cali Armor nerf

25 Jun 2020, 08:41 AM
#1
avatar of Fire and Terror

Posts: 306

Does anybody else feel like the calli should be able to bounce p4 shots? It is already hard to kill as it is (3 shot killl). Please give it the jackson treatment and nerf its armor to 110.

Also i dont care about realism becouse

A im pretty sure it wasnt a good thing having a bunch of explosives on top of your tank while being shot at. And

B you could not reload those rockets while being inside the tank.

So just reduce the armor to 110 to stop stupid rng moments.

25 Jun 2020, 08:54 AM
#2
avatar of blvckdream

Posts: 2458 | Subs: 1

Good suggestion
25 Jun 2020, 09:04 AM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Its still a tank you know.
Not a lightly armored carriage for a gun.

Its a regular tank with rocket attachment.
Why shouldn't it have tank armor?
25 Jun 2020, 09:11 AM
#4
avatar of Yourcall

Posts: 40

I dont care about realism either please nerf KT armor to 150.

Caliope should get a main gun so it can fight the p4
25 Jun 2020, 09:28 AM
#5
avatar of borobadger

Posts: 184

jump backJump back to quoted post25 Jun 2020, 09:04 AMKatitof
Its still a tank you know.
Not a lightly armored carriage for a gun.

Its a regular tank with rocket attachment.
Why shouldn't it have tank armor?


Because it isn't balanced, the Calliope is basically impossible to kill and it's the only rocket arty with that kind of surviveability.
25 Jun 2020, 09:49 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8



Because it isn't balanced, the Calliope is basically impossible to kill and it's the only rocket arty with that kind of surviveability.

Its also lowest range rocket arty with acceptable performance at best and highest cost.

We're not talking about 90-100 fuel vehicle here that reliably wipes whatever you target it at from max range.
25 Jun 2020, 10:03 AM
#7
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post25 Jun 2020, 09:49 AMKatitof

Its also lowest range rocket arty with acceptable performance at best and highest cost.

We're not talking about 90-100 fuel vehicle here that reliably wipes whatever you target it at from max range.


It has the range and the scatter of a Katyusha, but you can't counter arty nor rush it with a tank.
25 Jun 2020, 10:13 AM
#8
avatar of Katitof

Posts: 17914 | Subs: 8

but you can't counter arty nor rush it with a tank.

You can't counter arty any mobile piece, because its mobile.
You can rush it with a tank, but like self propelled arty, its not going to die in 1 shot.
It also costs significantly more then self propelled arty and that extra cost certainly did not go for its destructive power.

Seriously, at this point it just feels like we're forcefully looking for problems, because there is nothing to complain about anymore.
25 Jun 2020, 10:29 AM
#9
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post25 Jun 2020, 10:13 AMKatitof

You can't counter arty any mobile piece, because its mobile.
You can rush it with a tank, but like self propelled arty, its not going to die in 1 shot.
It also costs significantly more then self propelled arty and that extra cost certainly did not go for its destructive power.

Seriously, at this point it just feels like we're forcefully looking for problems, because there is nothing to complain about anymore.


Arty are reliably pen by P4, that's all this thread is about: Not being able to bounce P4 shell.
25 Jun 2020, 10:32 AM
#10
avatar of Katitof

Posts: 17914 | Subs: 8



Arty are reliably pen by P4, that's all this thread is about: Not being able to bounce P4 shell.

It already was addressed by lowering its health.

Press that blitz button and go around it, its not going to be far behind enemy lines unlike -insert literally any other arty piece in game- you can just bumrush it frontally when it starts barrage.
25 Jun 2020, 11:07 AM
#11
avatar of Vipper

Posts: 13496 | Subs: 1

Calliope is NOT the lowest range rocket artillery as claimed. Actually it has the second longest range when it comes to rocker arty.
25 Jun 2020, 11:16 AM
#12
avatar of Grim

Posts: 1096

Just make the Calliope more expensive than the other rocket artillery.

Also, maybe make it doctrinal only.


I dunno. Just chucking ideas at the wall here so some may be too extreme.
25 Jun 2020, 11:18 AM
#13
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I think one shotting would be too much.

It's still about 50% more expensive in fuel compared to other rocket artillery. If you dive a PWerfer or Katy but lose your tank, you always trade down (or at least even in the case of a T34). So the goal of these dives MUST be to calculate with a decent chance of getting your tank to safety.

If the price stayed the same but it's health got nerfed to 160, the dive would always be worth it.
However I'd argue that a armor nerf should be at least considered. If you only hit the frontal armor, a P4 currently needs an expected 4 hits (so probably 5 shots) to kill it. That gives plenty of time to get to safety and/or kill the P4 first. Unless the USF player makes heavy positioning mistakes or reacts way too late, the only way to reliably kill a Calliope is to get two vehicles behind the enemy lines or force a huge break through.
25 Jun 2020, 11:23 AM
#14
avatar of Widerstreit

Posts: 1392

give it 100 range (as 120mm mortar) as profile, enouth for its HP and armor.
25 Jun 2020, 11:23 AM
#15
avatar of Katitof

Posts: 17914 | Subs: 8

If you only hit the frontal armor, a P4 currently needs an expected 4 hits (so probably 5 shots) to kill it.

Calliope has 400 health, it dies in 3 hits or faust and 2.
25 Jun 2020, 11:26 AM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

Calliope costs 380/115 (no tech cost).
Stuka costs 390/100
BM-13 Katyusha costs 360/85
Panzerwerfer 42 costs 360/85
25 Jun 2020, 11:33 AM
#17
avatar of BlueKnight

Posts: 320

If you make calliope like other rocket arty then give it a price of other rocket arty, vet requirements of other rocket arty and vet bonuses of other rocket arty. Cooldown is ridiculous even when vetted.

I personally find calliope HP and armour not necessary as it functions just like Katy and Katy doesn't need these extravagant features, after all it's a backline unit and should not engage in direct combat anyway. If Katy is a must in teamgames and works fine with its 160 HP and low armour then Calliope is trading useful features (lethality) for less useful ones (survivability). After all people build Calliopes to kill stuff with them from afar and not to sit safe in base waiting ~50% longer than other arty pieces to barrage cuz vet is trash.

Lowering armour and health too much would be so highly unrealistic that it's a no go anyway. It already is 3-shot to kill, so 1 less shot needed compared to other shermans. It also costs more than the M4A3 sherman.
25 Jun 2020, 11:39 AM
#18
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post25 Jun 2020, 11:23 AMKatitof

Calliope has 400 health, it dies in 3 hits or faust and 2.

Exactly. Fausts are usually not available against a unit that sits far behind the frontline, and if you then apply basic maths on the basis of three shots to kill you will find out that the expectancy values I stated in my post are very reasonable.
25 Jun 2020, 11:41 AM
#19
avatar of Konsumpartisane

Posts: 14

jump backJump back to quoted post25 Jun 2020, 11:16 AMGrim


Also, maybe make it doctrinal only.




It is (Tactical Support & Urban Assault
25 Jun 2020, 11:52 AM
#20
avatar of The Spycrab

Posts: 39



It is (Tactical Support & Urban Assault


That was the joke
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