I think these maps are imbalanced due to one cutoff being particularly more oppressive than the other.
You can measure distances and say they're equal or whatever, but due to other terrain features & map layout, it always feels way too easy to win or lose the match by spamming units onto these cutoffs (circled in yellow, sorry one of the map images is out of date).
This is not a new opinion, AFAIK people have been saying this for years. Is there anyone against finally improving the situation here? I don't know, you could literally move them back by a few meters and it might go some way to balancing these maps?
Cutoffs in Langeskya and Kholodny
21 Jun 2020, 11:29 AM
#1
Posts: 177
21 Jun 2020, 16:14 PM
#2
Posts: 956
+1
21 Jun 2020, 16:19 PM
#3
Posts: 600
funny, AE just said the exact same thing about the cutoff being "opressive" on Mill Road
(Luvnest : DevM)
(Luvnest : DevM)
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