I'd like to make it so that anti-tank guns and Raketenwerfer are less effective against slit trenches and UK emplacements; is it possible to do this in their EBPS or do I have to edit every weapon separately?
I'm basically wanting a received accuracy or damage modifier that can be applied to buildings and filters particular weapon or damage types.
Adding received accuracy/damage modifiers for trenches
16 Jun 2020, 18:05 PM
#1
Posts: 574
17 Jun 2020, 15:28 PM
#2
Posts: 817 | Subs: 5
I don't think it is possible from ebps. weapon/target_type_table is the only place I know to do this.
Trenches don't have their own unique type, so you need to choose something which is not used anywhere else (right click find references' on the unit_type field). Then also add that type in their ebps/type_ext. supply_yard is one unused type.
Trenches don't have their own unique type, so you need to choose something which is not used anywhere else (right click find references' on the unit_type field). Then also add that type in their ebps/type_ext. supply_yard is one unused type.
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